no code implementations • 30 Apr 2017 • Ryan Alexander, Chris Martens
Open world games present players with more freedom than games with linear progression structures.
no code implementations • 21 Jun 2017 • Hannah Morrison, Chris Martens
To create richer, more believable environments for players, we need conversational behavior to reflect initiative on the part of the NPCs, including conversations that include multiple NPCs who interact with one another as well as the player.
no code implementations • 13 Feb 2018 • Hannah Morrison, Chris Martens
Unspoken social rules, such as those that govern choosing a proper discussion topic and when to change discussion topics, guide conversational behaviors.
no code implementations • 24 Mar 2018 • Chris Martens, Eric Butler, Joseph C. Osborn
Designers of autonomous agents, whether in physical or virtual environments, need to express nondeterminisim, failure, and parallelism in behaviors, as well as accounting for synchronous coordination between agents.
1 code implementation • 9 Mar 2021 • Abhijeet Krishnan, Aaron Williams, Chris Martens
In this paper, we present our findings with using action model learning (AML), in which an action model is learned given data in the form of a play trace, to learn a player model in a domain-agnostic manner.
no code implementations • 13 Dec 2022 • Chinmaya Dabral, Emma Tosch, Chris Martens
Informed consent has become increasingly salient for data privacy and its regulation.
no code implementations • In2Writing (ACL) 2022 • Max Kreminski, Chris Martens
Large language models (LLMs) enabled by the datasets and computing power of the last decade have recently gained popularity for their capacity to generate plausible natural language text from human-provided prompts.