no code implementations • 25 Nov 2024 • John Flynn, Michael Broxton, Lukas Murmann, Lucy Chai, Matthew DuVall, Clément Godard, Kathryn Heal, Srinivas Kaza, Stephen Lombardi, Xuan Luo, Supreeth Achar, Kira Prabhu, Tiancheng Sun, Lynn Tsai, Ryan Overbeck
Our feed-forward network generalizes across a wide variety of datasets and scenes and produces state-of-the-art quality for a real-time method.
1 code implementation • 31 Aug 2022 • Mohamed Sayed, John Gibson, Jamie Watson, Victor Prisacariu, Michael Firman, Clément Godard
Traditionally, 3D indoor scene reconstruction from posed images happens in two phases: per-image depth estimation, followed by depth merging and surface reconstruction.
15 code implementations • 4 Jun 2018 • Clément Godard, Oisin Mac Aodha, Michael Firman, Gabriel Brostow
Per-pixel ground-truth depth data is challenging to acquire at scale.
Ranked #2 on Monocular Depth Estimation on Make3D
3 code implementations • ECCV 2018 • Clément Godard, Kevin Matzen, Matt Uyttendaele
One strategy for mitigating noise in a low-light situation is to increase the shutter time of the camera, thus allowing each photosite to integrate more light and decrease noise variance.
16 code implementations • CVPR 2017 • Clément Godard, Oisin Mac Aodha, Gabriel J. Brostow
Learning based methods have shown very promising results for the task of depth estimation in single images.
Ranked #4 on Monocular Depth Estimation on Mid-Air Dataset