Search Results for author: Dan B Goldman

Found 5 papers, 3 papers with code

Nerfies: Deformable Neural Radiance Fields

2 code implementations ICCV 2021 Keunhong Park, Utkarsh Sinha, Jonathan T. Barron, Sofien Bouaziz, Dan B Goldman, Steven M. Seitz, Ricardo Martin-Brualla

We present the first method capable of photorealistically reconstructing deformable scenes using photos/videos captured casually from mobile phones.

3D Human Reconstruction

Neural RGB-D Surface Reconstruction

2 code implementations CVPR 2022 Dejan Azinović, Ricardo Martin-Brualla, Dan B Goldman, Matthias Nießner, Justus Thies

Obtaining high-quality 3D reconstructions of room-scale scenes is of paramount importance for upcoming applications in AR or VR.

Image Generation Mixed Reality +2

HyperNeRF: A Higher-Dimensional Representation for Topologically Varying Neural Radiance Fields

2 code implementations24 Jun 2021 Keunhong Park, Utkarsh Sinha, Peter Hedman, Jonathan T. Barron, Sofien Bouaziz, Dan B Goldman, Ricardo Martin-Brualla, Steven M. Seitz

A common approach to reconstruct such non-rigid scenes is through the use of a learned deformation field mapping from coordinates in each input image into a canonical template coordinate space.

Novel View Synthesis

Readout Guidance: Learning Control from Diffusion Features

no code implementations4 Dec 2023 Grace Luo, Trevor Darrell, Oliver Wang, Dan B Goldman, Aleksander Holynski

We present Readout Guidance, a method for controlling text-to-image diffusion models with learned signals.

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