1 code implementation • 17 May 2022 • Honglin Chen, Rahul Venkatesh, Yoni Friedman, Jiajun Wu, Joshua B. Tenenbaum, Daniel L. K. Yamins, Daniel M. Bear
Self-supervised, category-agnostic segmentation of real-world images is a challenging open problem in computer vision.
3 code implementations • 15 Jun 2021 • Daniel M. Bear, Elias Wang, Damian Mrowca, Felix J. Binder, Hsiao-Yu Fish Tung, R. T. Pramod, Cameron Holdaway, Sirui Tao, Kevin Smith, Fan-Yun Sun, Li Fei-Fei, Nancy Kanwisher, Joshua B. Tenenbaum, Daniel L. K. Yamins, Judith E. Fan
While current vision algorithms excel at many challenging tasks, it is unclear how well they understand the physical dynamics of real-world environments.
1 code implementation • 9 Jul 2020 • Chuang Gan, Jeremy Schwartz, Seth Alter, Damian Mrowca, Martin Schrimpf, James Traer, Julian De Freitas, Jonas Kubilius, Abhishek Bhandwaldar, Nick Haber, Megumi Sano, Kuno Kim, Elias Wang, Michael Lingelbach, Aidan Curtis, Kevin Feigelis, Daniel M. Bear, Dan Gutfreund, David Cox, Antonio Torralba, James J. DiCarlo, Joshua B. Tenenbaum, Josh H. McDermott, Daniel L. K. Yamins
We introduce ThreeDWorld (TDW), a platform for interactive multi-modal physical simulation.
1 code implementation • NeurIPS 2020 • Daniel M. Bear, Chaofei Fan, Damian Mrowca, Yunzhu Li, Seth Alter, Aran Nayebi, Jeremy Schwartz, Li Fei-Fei, Jiajun Wu, Joshua B. Tenenbaum, Daniel L. K. Yamins
To overcome these limitations, we introduce the idea of Physical Scene Graphs (PSGs), which represent scenes as hierarchical graphs, with nodes in the hierarchy corresponding intuitively to object parts at different scales, and edges to physical connections between parts.
1 code implementation • ICML 2020 • Yunzhu Li, Toru Lin, Kexin Yi, Daniel M. Bear, Daniel L. K. Yamins, Jiajun Wu, Joshua B. Tenenbaum, Antonio Torralba
The abilities to perform physical reasoning and to adapt to new environments, while intrinsic to humans, remain challenging to state-of-the-art computational models.