Search Results for author: Denis Teplyashin

Found 7 papers, 4 papers with code

Disentangled Cumulants Help Successor Representations Transfer to New Tasks

no code implementations25 Nov 2019 Christopher Grimm, Irina Higgins, Andre Barreto, Denis Teplyashin, Markus Wulfmeier, Tim Hertweck, Raia Hadsell, Satinder Singh

This is in contrast to the state-of-the-art reinforcement learning agents, which typically start learning each new task from scratch and struggle with knowledge transfer.

Transfer Learning

The StreetLearn Environment and Dataset

1 code implementation4 Mar 2019 Piotr Mirowski, Andras Banki-Horvath, Keith Anderson, Denis Teplyashin, Karl Moritz Hermann, Mateusz Malinowski, Matthew Koichi Grimes, Karen Simonyan, Koray Kavukcuoglu, Andrew Zisserman, Raia Hadsell

These datasets cannot be used for decision-making and reinforcement learning, however, and in general the perspective of navigation as an interactive learning task, where the actions and behaviours of a learning agent are learned simultaneously with the perception and planning, is relatively unsupported.

Decision Making

Meta-Learning by the Baldwin Effect

no code implementations6 Jun 2018 Chrisantha Thomas Fernando, Jakub Sygnowski, Simon Osindero, Jane Wang, Tom Schaul, Denis Teplyashin, Pablo Sprechmann, Alexander Pritzel, Andrei A. Rusu

The scope of the Baldwin effect was recently called into question by two papers that closely examined the seminal work of Hinton and Nowlan.

Meta-Learning

Learning to Navigate in Cities Without a Map

3 code implementations NeurIPS 2018 Piotr Mirowski, Matthew Koichi Grimes, Mateusz Malinowski, Karl Moritz Hermann, Keith Anderson, Denis Teplyashin, Karen Simonyan, Koray Kavukcuoglu, Andrew Zisserman, Raia Hadsell

We present an interactive navigation environment that uses Google StreetView for its photographic content and worldwide coverage, and demonstrate that our learning method allows agents to learn to navigate multiple cities and to traverse to target destinations that may be kilometres away.

Autonomous Navigation Navigate +2

Grounded Language Learning in a Simulated 3D World

1 code implementation20 Jun 2017 Karl Moritz Hermann, Felix Hill, Simon Green, Fumin Wang, Ryan Faulkner, Hubert Soyer, David Szepesvari, Wojciech Marian Czarnecki, Max Jaderberg, Denis Teplyashin, Marcus Wainwright, Chris Apps, Demis Hassabis, Phil Blunsom

Trained via a combination of reinforcement and unsupervised learning, and beginning with minimal prior knowledge, the agent learns to relate linguistic symbols to emergent perceptual representations of its physical surroundings and to pertinent sequences of actions.

Grounded language learning

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