no code implementations • 14 Jun 2024 • Eleni Nisioti, Claire Glanois, Elias Najarro, Andrew Dai, Elliot Meyerson, Joachim Winther Pedersen, Laetitia Teodorescu, Conor F. Hayes, Shyam Sudhakaran, Sebastian Risi
Large Language Models (LLMs) have taken the field of AI by storm, but their adoption in the field of Artificial Life (ALife) has been, so far, relatively reserved.
1 code implementation • 17 Jul 2023 • Elias Najarro, Shyam Sudhakaran, Sebastian Risi
Biological nervous systems are created in a fundamentally different way than current artificial neural networks.
1 code implementation • NeurIPS 2023 • Shyam Sudhakaran, Miguel González-Duque, Claire Glanois, Matthias Freiberger, Elias Najarro, Sebastian Risi
MarioGPT can not only generate diverse levels, but can be text-prompted for controllable level generation, addressing one of the key challenges of current PCG techniques.
1 code implementation • 25 Apr 2022 • Shyam Sudhakaran, Elias Najarro, Sebastian Risi
Inspired by cellular growth and self-organization, Neural Cellular Automata (NCAs) have been capable of "growing" artificial cells into images, 3D structures, and even functional machines.
1 code implementation • 25 Apr 2022 • Elias Najarro, Shyam Sudhakaran, Claire Glanois, Sebastian Risi
In contrast to deep reinforcement learning agents, biological neural networks are grown through a self-organized developmental process.
1 code implementation • 22 Mar 2022 • Sidney Pontes-Filho, Kathryn Walker, Elias Najarro, Stefano Nichele, Sebastian Risi
The genome of such a multicellular organism guides the development of its body from a single cell, including its control system.
1 code implementation • 15 Mar 2021 • Shyam Sudhakaran, Djordje Grbic, Siyan Li, Adam Katona, Elias Najarro, Claire Glanois, Sebastian Risi
Neural Cellular Automata (NCAs) have been proven effective in simulating morphogenetic processes, the continuous construction of complex structures from very few starting cells.
1 code implementation • 8 Dec 2020 • Djordje Grbic, Rasmus Berg Palm, Elias Najarro, Claire Glanois, Sebastian Risi
In contrast to previous work in Minecraft that focused on learning to play the game, the grand challenge we pose here is to automatically search for increasingly complex artifacts in an open-ended fashion.
1 code implementation • 13 Nov 2020 • Rasmus Berg Palm, Elias Najarro, Sebastian Risi
We test this hypothesis by decoupling the number of Hebbian learning rules from the number of synapses and systematically varying the number of Hebbian learning rules.
4 code implementations • NeurIPS 2020 • Elias Najarro, Sebastian Risi
We find that starting from completely random weights, the discovered Hebbian rules enable an agent to navigate a dynamical 2D-pixel environment; likewise they allow a simulated 3D quadrupedal robot to learn how to walk while adapting to morphological damage not seen during training and in the absence of any explicit reward or error signal in less than 100 timesteps.