no code implementations • 13 Jun 2024 • Florian Richoux
In this field, Monte Carlo Tree Search is a popular algorithm family, aiming to build game trees and explore them efficiently.
1 code implementation • 18 May 2022 • Florian Richoux
The goal of terrain analysis is to gather and process data about the map topology and properties to have a qualitative spatial representation.
1 code implementation • 22 May 2020 • Florian Richoux
microPhantom is based on our previous bot POAdaptive which won the partially observable track of the 2018 and 2019 microRTS AI competitions.
1 code implementation • 23 Feb 2020 • Florian Richoux, Jean-François Baffier
In Constraint Programming, constraints are usually represented as predicates allowing or forbidding combinations of values.
no code implementations • 15 Jan 2019 • Florian Richoux, Charlène Servantie, Cynthia Borès, Stéphane Téletchéa
However, it is easy to be get a deep learning model that seems to have good results but is in fact either overfitting the training data or the validation data.
1 code implementation • 3 Jan 2019 • Valentin Antuori, Florian Richoux
However, few Constraint Programming formalisms can deal with both optimization and uncertainty at the same time, and none of them are convenient to model problems we tackle in this paper.
2 code implementations • 1 Nov 2016 • Gabriel Synnaeve, Nantas Nardelli, Alex Auvolat, Soumith Chintala, Timothée Lacroix, Zeming Lin, Florian Richoux, Nicolas Usunier
We present TorchCraft, a library that enables deep learning research on Real-Time Strategy (RTS) games such as StarCraft: Brood War, by making it easier to control these games from a machine learning framework, here Torch.