Search Results for author: Gavriel State

Found 9 papers, 4 papers with code

3D Gaussian Ray Tracing: Fast Tracing of Particle Scenes

no code implementations9 Jul 2024 Nicolas Moenne-Loccoz, Ashkan Mirzaei, Or Perel, Riccardo de Lutio, Janick Martinez Esturo, Gavriel State, Sanja Fidler, Nicholas Sharp, Zan Gojcic

The benefits of ray tracing are well-known in computer graphics: processing incoherent rays for secondary lighting effects such as shadows and reflections, rendering from highly-distorted cameras common in robotics, stochastically sampling rays, and more.

DexPBT: Scaling up Dexterous Manipulation for Hand-Arm Systems with Population Based Training

no code implementations20 May 2023 Aleksei Petrenko, Arthur Allshire, Gavriel State, Ankur Handa, Viktor Makoviychuk

In this work, we propose algorithms and methods that enable learning dexterous object manipulation using simulated one- or two-armed robots equipped with multi-fingered hand end-effectors.

Object

Factory: Fast Contact for Robotic Assembly

1 code implementation7 May 2022 Yashraj Narang, Kier Storey, Iretiayo Akinola, Miles Macklin, Philipp Reist, Lukasz Wawrzyniak, Yunrong Guo, Adam Moravanszky, Gavriel State, Michelle Lu, Ankur Handa, Dieter Fox

We aim for Factory to open the doors to using simulation for robotic assembly, as well as many other contact-rich applications in robotics.

Self-Supervised Real-to-Sim Scene Generation

no code implementations ICCV 2021 Aayush Prakash, Shoubhik Debnath, Jean-Francois Lafleche, Eric Cameracci, Gavriel State, Stan Birchfield, Marc T. Law

Synthetic data is emerging as a promising solution to the scalability issue of supervised deep learning, especially when real data are difficult to acquire or hard to annotate.

Graph Generation Scene Generation +3

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