Dynamic difficulty adjustment ($DDA$) is a process of automatically changing a game difficulty for the optimization of user experience.
This note presents a simple way to add a count (or quantile) constraint to a regression neural net, such that given $n$ samples in the training set it guarantees that the prediction of $m<n$ samples will be larger than the actual value (the label).
There is a striking relationship between a three hundred years old Political Science theorem named "Condorcet's jury theorem" (1785), which states that majorities are more likely to choose correctly when individual votes are often correct and independent, and a modern Machine Learning concept called "Strength of Weak Learnability" (1990), which describes a method for converting a weak learning algorithm into one that achieves arbitrarily high accuracy and stands in the basis of Ensemble Learning.
This paper presents a method for building a preconditioner for a kernel ridge regression problem, where the preconditioner is not only effective in its ability to reduce the condition number substantially, but also efficient in its application in terms of computational cost and memory consumption.
Such approach is harder to deceive and we show that only a few file fragments from a whole file are needed for a successful classification.