Creating realistic 3D facial animation is crucial for various applications in the movie production and gaming industry, especially with the burgeoning demand in the metaverse.
This paper emphasizes the importance of considering both the composite and regional natures of facial movements in speech-driven 3D face animation.
However, motion interpolation is a more complex problem that takes isolated poses (e. g., only one start pose and one end pose) as input.
Audio-Driven Face Animation is an eagerly anticipated technique for applications such as VR/AR, games, and movie making.
Due to such huge differences between different styles, it is necessary to incorporate the talking style into audio-driven talking face synthesis framework.
Meanwhile, human choreographers design dance motions from music in a two-stage manner: they firstly devise multiple choreographic dance units (CAUs), each with a series of dance motions, and then arrange the CAU sequence according to the rhythm, melody and emotion of the music.
The fundamental difficulty in person re-identification (ReID) lies in learning the correspondence among individual cameras.
Ranked #15 on Unsupervised Domain Adaptation on Duke to Market
Next, we define user's attributes as two categories: spatial attributes (e. g., social role of user) and temporal attributes (e. g., post content of user).