1 code implementation • 7 Jun 2024 • Alexandra Moringen, Elad Vromen, Helge Ritter, Jason Friedman
Because we each learn differently and there are many choices for possible piano practice tasks and methods, the set of practice modes should be dynamically adapted to the human learner, a process typically guided by a teacher.
1 code implementation • 6 May 2024 • Andrew Melnik, Michal Ljubljanac, Cong Lu, Qi Yan, Weiming Ren, Helge Ritter
Diffusion generative models have recently become a powerful technique for creating and modifying high-quality, coherent video content.
no code implementations • 1 May 2024 • Antonio Ruiz, Andrew Melnik, Dong Wang, Helge Ritter
The lane graph is a key component for building high-definition (HD) maps and crucial for downstream tasks such as autonomous driving or navigation planning.
1 code implementation • 17 Dec 2023 • Andrew Melnik, Robin Schiewer, Moritz Lange, Andrei Muresanu, Mozhgan Saeidi, Animesh Garg, Helge Ritter
Therefore, we aim to offer an overview of existing benchmarks and their solution approaches and propose a unified perspective for measuring the physical reasoning capacity of AI systems.
no code implementations • 13 Nov 2023 • Luca Lach, Robert Haschke, Davide Tateo, Jan Peters, Helge Ritter, Júlia Borràs, Carme Torras
The advent of tactile sensors in robotics has sparked many ideas on how robots can leverage direct contact measurements of their environment interactions to improve manipulation tasks.
1 code implementation • 5 Apr 2023 • Markus Rothgaenger, Andrew Melnik, Helge Ritter
In this paper, we compare methods for estimating the complexity of two-dimensional shapes and introduce a method that exploits reconstruction loss of Variational Autoencoders with different sizes of latent vectors.
1 code implementation • 30 Dec 2022 • Florian Nolte, Andrew Melnik, Helge Ritter
In the last few years, artistic image-making with deep learning models has gained a considerable amount of traction.
no code implementations • 18 Dec 2022 • Andrew Melnik, Maksim Miasayedzenkau, Dzianis Makarovets, Dzianis Pirshtuk, Eren Akbulut, Dennis Holzmann, Tarek Renusch, Gustav Reichert, Helge Ritter
Our goal with this survey is to provide an overview of the state of the art deep learning methods for face generation and editing using StyleGAN.
no code implementations • 4 Jul 2022 • Shivansh Beohar, Fabian Heinrich, Rahul Kala, Helge Ritter, Andrew Melnik
The agent is required to pass the previously unknown F1-style track in the minimum time with the least amount of off-road driving violations.
no code implementations • 16 Jan 2022 • Christian Limberg, Andrew Melnik, Augustin Harter, Helge Ritter
With this work we are explaining the "You Only Look Once" (YOLO) single-stage object detection approach as a parallel classification of 10647 fixed region proposals.
1 code implementation • 20 Jul 2021 • Andrew Melnik, Augustin Harter, Christian Limberg, Krishan Rana, Niko Suenderhauf, Helge Ritter
This work discusses a learning approach to mask rewarding objects in images using sparse reward signals from an imitation learning dataset.
no code implementations • 21 Jun 2021 • Alexandra Moringen, Sören Rüttgers, Luisa Zintgraf, Jason Friedman, Helge Ritter
Ideally, a focus on a particular practice method should be made in a way to maximize the learner's progress in learning to play the piano.
no code implementations • 7 Jun 2021 • William Hebgen Guss, Stephanie Milani, Nicholay Topin, Brandon Houghton, Sharada Mohanty, Andrew Melnik, Augustin Harter, Benoit Buschmaas, Bjarne Jaster, Christoph Berganski, Dennis Heitkamp, Marko Henning, Helge Ritter, Chengjie WU, Xiaotian Hao, Yiming Lu, Hangyu Mao, Yihuan Mao, Chao Wang, Michal Opanowicz, Anssi Kanervisto, Yanick Schraner, Christian Scheller, Xiren Zhou, Lu Liu, Daichi Nishio, Toi Tsuneda, Karolis Ramanauskas, Gabija Juceviciute
Reinforcement learning competitions have formed the basis for standard research benchmarks, galvanized advances in the state-of-the-art, and shaped the direction of the field.
no code implementations • 1 Jan 2021 • Luca Lach, Timo Korthals, Malte Schilling, Helge Ritter
Therefore, this paper investigates the issues of joint training approaches and explores incorporation of policy gradients from RL into the VAE's latent space to find a task-specific latent space representation.
2 code implementations • 14 Nov 2020 • Augustin Harter, Andrew Melnik, Gaurav Kumar, Dhruv Agarwal, Animesh Garg, Helge Ritter
We propose a new deep learning model for goal-driven tasks that require intuitive physical reasoning and intervention in the scene to achieve a desired end goal.
no code implementations • 13 Aug 2019 • Malte Schilling, Helge Ritter, Frank W. Ohl
Recent developments in machine-learning algorithms have led to impressive performance increases in many traditional application scenarios of artificial intelligence research.
no code implementations • 20 Feb 2019 • Sascha Fleer, Alexandra Moringen, Roberta L. Klatzky, Helge Ritter
In the present work, we connect recent advances in recurrent models of visual attention with previous insights about the organisation of human haptic search behavior, exploratory procedures and haptic glances for a novel architecture that learns a generative model of haptic exploration in a simulated three-dimensional environment.
no code implementations • 27 Jan 2019 • Andrew Melnik, Sascha Fleer, Malte Schilling, Helge Ritter
Complex environments and tasks pose a difficult problem for holistic end-to-end learning approaches.
2 code implementations • 2 Apr 2018 • Łukasz Kidziński, Sharada Prasanna Mohanty, Carmichael Ong, Zhewei Huang, Shuchang Zhou, Anton Pechenko, Adam Stelmaszczyk, Piotr Jarosik, Mikhail Pavlov, Sergey Kolesnikov, Sergey Plis, Zhibo Chen, Zhizheng Zhang, Jiale Chen, Jun Shi, Zhuobin Zheng, Chun Yuan, Zhihui Lin, Henryk Michalewski, Piotr Miłoś, Błażej Osiński, Andrew Melnik, Malte Schilling, Helge Ritter, Sean Carroll, Jennifer Hicks, Sergey Levine, Marcel Salathé, Scott Delp
In the NIPS 2017 Learning to Run challenge, participants were tasked with building a controller for a musculoskeletal model to make it run as fast as possible through an obstacle course.