1 code implementation • 27 Nov 2020 • Lei Han, Jiechao Xiong, Peng Sun, Xinghai Sun, Meng Fang, Qingwei Guo, Qiaobo Chen, Tengfei Shi, Hongsheng Yu, Xipeng Wu, Zhengyou Zhang
We show that with orders of less computation scale, a faithful reimplementation of AlphaStar's methods can not succeed and the proposed techniques are necessary to ensure TStarBot-X's competitive performance.
no code implementations • NeurIPS 2020 • Deheng Ye, Guibin Chen, Wen Zhang, Sheng Chen, Bo Yuan, Bo Liu, Jia Chen, Zhao Liu, Fuhao Qiu, Hongsheng Yu, Yinyuting Yin, Bei Shi, Liang Wang, Tengfei Shi, Qiang Fu, Wei Yang, Lanxiao Huang, Wei Liu
However, existing work falls short in handling the raw game complexity caused by the explosion of agent combinations, i. e., lineups, when expanding the hero pool in case that OpenAI's Dota AI limits the play to a pool of only 17 heroes.
no code implementations • 20 Dec 2019 • Deheng Ye, Zhao Liu, Mingfei Sun, Bei Shi, Peilin Zhao, Hao Wu, Hongsheng Yu, Shaojie Yang, Xipeng Wu, Qingwei Guo, Qiaobo Chen, Yinyuting Yin, Hao Zhang, Tengfei Shi, Liang Wang, Qiang Fu, Wei Yang, Lanxiao Huang
We study the reinforcement learning problem of complex action control in the Multi-player Online Battle Arena (MOBA) 1v1 games.