no code implementations • 27 Mar 2025 • Yong Xie, Yunlian Sun, Hongwen Zhang, Yebin Liu, Jinhui Tang
To enhance model robustness, we incorporate the proposed DER strategy, which equips the model with dual capabilities of noise resistance and cross-domain generalization, thereby improving the naturalness and fluency of zero-shot motion generation for unseen speech inputs.
no code implementations • 18 Dec 2024 • Youxin Pang, Ruizhi Shao, Jiajun Zhang, Hanzhang Tu, Yun Liu, Boyao Zhou, Hongwen Zhang, Yebin Liu
In this paper, we introduce ManiVideo, a novel method for generating consistent and temporally coherent bimanual hand-object manipulation videos from given motion sequences of hands and objects.
no code implementations • 31 Oct 2024 • Xiang Deng, Youxin Pang, Xiaochen Zhao, Chao Xu, Lizhen Wang, Hongjiang Xiao, Shi Yan, Hongwen Zhang, Yebin Liu
This paper introduces Stereo-Talker, a novel one-shot audio-driven human video synthesis system that generates 3D talking videos with precise lip synchronization, expressive body gestures, temporally consistent photo-realistic quality, and continuous viewpoint control.
no code implementations • 27 Oct 2024 • Ronghui Li, Hongwen Zhang, Yachao Zhang, Yuxiang Zhang, Youliang Zhang, Jie Guo, Yan Zhang, Xiu Li, Yebin Liu
We propose Lodge++, a choreography framework to generate high-quality, ultra-long, and vivid dances given the music and desired genre.
Ranked #2 on
Motion Synthesis
on FineDance
no code implementations • 14 Sep 2024 • Jiajun Zhang, Yuxiang Zhang, Liang An, Mengcheng Li, Hongwen Zhang, Zonghai Hu, Yebin Liu
At each step of the denoising process, we incorporate the current hand pose residual as a refinement target into the network, guiding the network to correct inaccurate hand poses.
no code implementations • CVPR 2024 • Mengcheng Li, Hongwen Zhang, Yuxiang Zhang, Ruizhi Shao, Tao Yu, Yebin Liu
In this paper, we extend the ability of controllable generative models for a more comprehensive hand mesh recovery task: direct hand mesh generation, inpainting, reconstruction, and fitting in a single framework, which we name as Holistic Hand Mesh Recovery (HHMR).
Ranked #7 on
3D Hand Pose Estimation
on FreiHAND
no code implementations • 30 May 2024 • Dixuan Lin, Yuxiang Zhang, Mengcheng Li, Yebin Liu, Wei Jing, Qi Yan, Qianying Wang, Hongwen Zhang
The results on in-the-wild videos and real-world scenarios demonstrate the superior performances of our approach for interactive hand reconstruction.
no code implementations • 12 May 2024 • Siyou Lin, Zhe Li, Zhaoqi Su, Zerong Zheng, Hongwen Zhang, Yebin Liu
In the single-layer reconstruction stage, we propose a series of geometric constraints to reconstruct smooth surfaces and simultaneously obtain the segmentation between body and clothing.
1 code implementation • CVPR 2024 • Ronghui Li, Yuxiang Zhang, Yachao Zhang, Hongwen Zhang, Jie Guo, Yan Zhang, Yebin Liu, Xiu Li
In contrast, the second-stage is the local diffusion, which parallelly generates detailed motion sequences under the guidance of the dance primitives and choreographic rules.
Ranked #3 on
Motion Synthesis
on FineDance
1 code implementation • 3 Jan 2024 • Wei Yao, Hongwen Zhang, Yunlian Sun, Jinhui Tang
This method can remarkably improve the smoothness of recovery results from video.
Ranked #53 on
3D Human Pose Estimation
on MPI-INF-3DHP
(using extra training data)
1 code implementation • 15 Dec 2023 • Jiajun Zhang, Yuxiang Zhang, Hongwen Zhang, Xiao Zhou, Boyao Zhou, Ruizhi Shao, Zonghai Hu, Yebin Liu
To address this, we further propose a complementary training strategy that leverages synthetic data to introduce instance-level shape priors, enabling the disentanglement of occupancy fields for different instances.
no code implementations • 5 Dec 2023 • Xu Shi, Wei Yao, Chuanchen Luo, Junran Peng, Hongwen Zhang, Yunlian Sun
By adopting a divide-and-conquer strategy, we propose a new framework named Fine-Grained Human Motion Diffusion Model (FG-MDM) for zero-shot human motion generation.
1 code implementation • CVPR 2024 • Zhanfeng Liao, Yuelang Xu, Zhe Li, Qijing Li, Boyao Zhou, Ruifeng Bai, Di Xu, Hongwen Zhang, Yebin Liu
To address the problem of dynamic hair modeling, we introduce a hybrid head model into our avatar representation based Gaussian Head Avatar and a training method that considers timing information and an occlusion perception module to model the non-rigid motion of hair.
1 code implementation • CVPR 2024 • Liangxiao Hu, Hongwen Zhang, Yuxiang Zhang, Boyao Zhou, Boning Liu, Shengping Zhang, Liqiang Nie
We present GaussianAvatar, an efficient approach to creating realistic human avatars with dynamic 3D appearances from a single video.
1 code implementation • 29 Nov 2023 • Wei Yao, Hongwen Zhang, Yunlian Sun, Yebin Liu, Jinhui Tang
Our contributions include a novel weak-supervised camera calibration technique, an effective orientation correction module, and a decoupling strategy that significantly improves the generalizability and accuracy of human motion recovery in both camera and world coordinates.
Ranked #1 on
3D Human Pose Estimation
on SPEC-MTP
(using extra training data)
no code implementations • CVPR 2024 • Xin Huang, Ruizhi Shao, Qi Zhang, Hongwen Zhang, Ying Feng, Yebin Liu, Qing Wang
The main idea is to enhance the model's 2D perception of 3D geometry by learning a normal-adapted diffusion model and a normal-aligned diffusion model.
no code implementations • 29 Sep 2023 • Xiaochen Zhao, Lizhen Wang, Jingxiang Sun, Hongwen Zhang, Jinli Suo, Yebin Liu
The problem of modeling an animatable 3D human head avatar under light-weight setups is of significant importance but has not been well solved.
no code implementations • ICCV 2023 • Siyou Lin, Boyao Zhou, Zerong Zheng, Hongwen Zhang, Yebin Liu
To achieve wrinkle-level as well as texture-level alignment, we present a novel coarse-to-fine two-stage method that leverages intrinsic manifold properties with two neural deformation fields, in the 3D space and the intrinsic space, respectively.
no code implementations • ICCV 2023 • Zhaoqi Su, Liangxiao Hu, Siyou Lin, Hongwen Zhang, Shengping Zhang, Justus Thies, Yebin Liu
In contrast to previous work on 3D avatar reconstruction, our method is able to generalize to novel poses with realistic dynamic cloth deformations.
no code implementations • CVPR 2024 • Yuxiang Zhang, Hongwen Zhang, Liangxiao Hu, Jiajun Zhang, Hongwei Yi, Shengping Zhang, Yebin Liu
For more accurate and physically plausible predictions in world space, our network is designed to learn human motions from a human-centric perspective, which enables the understanding of the same motion captured with different camera trajectories.
Ranked #231 on
3D Human Pose Estimation
on Human3.6M
no code implementations • CVPR 2024 • Ruizhi Shao, Jingxiang Sun, Cheng Peng, Zerong Zheng, Boyao Zhou, Hongwen Zhang, Yebin Liu
We introduce Control4D, an innovative framework for editing dynamic 4D portraits using text instructions.
no code implementations • 31 May 2023 • Junxing Hu, Hongwen Zhang, Zerui Chen, Mengcheng Li, Yunlong Wang, Yebin Liu, Zhenan Sun
In the second part, we introduce a novel method to diffuse estimated contact states from the hand mesh surface to nearby 3D space and leverage diffused contact probabilities to construct the implicit neural representation for the manipulated object.
no code implementations • 8 May 2023 • Zerong Zheng, Xiaochen Zhao, Hongwen Zhang, Boning Liu, Yebin Liu
We present AvatarReX, a new method for learning NeRF-based full-body avatars from video data.
no code implementations • 2 May 2023 • Yuelang Xu, Hongwen Zhang, Lizhen Wang, Xiaochen Zhao, Han Huang, GuoJun Qi, Yebin Liu
Existing approaches to animatable NeRF-based head avatars are either built upon face templates or use the expression coefficients of templates as the driving signal.
1 code implementation • 1 May 2023 • Lizhen Wang, Xiaochen Zhao, Jingxiang Sun, Yuxiang Zhang, Hongwen Zhang, Tao Yu, Yebin Liu
Results and experiments demonstrate the superiority of our method in terms of image quality, full portrait video generation, and real-time re-animation compared to existing facial reenactment methods.
no code implementations • CVPR 2023 • Hongwen Zhang, Siyou Lin, Ruizhi Shao, Yuxiang Zhang, Zerong Zheng, Han Huang, Yandong Guo, Yebin Liu
In this way, the clothing deformations are disentangled such that the pose-dependent wrinkles can be better learned and applied to unseen poses.
no code implementations • ICCV 2023 • Haibiao Xuan, Xiongzheng Li, Jinsong Zhang, Hongwen Zhang, Yebin Liu, Kun Li
Also, we model global and local spatial relationships in a 3D scene and a textual description respectively based on the scene graph, and introduce a partlevel action mechanism to represent interactions as atomic body part states.
no code implementations • 15 Jan 2023 • Kai Jia, Hongwen Zhang, Liang An, Yebin Liu
The key components of a typical regressor lie in the feature extraction of input views and the fusion of multi-view features.
Ranked #2 on
Multi-view 3D Human Pose Estimation
on MPI-INF-3DHP
no code implementations • CVPR 2023 • Ruizhi Shao, Zerong Zheng, Hanzhang Tu, Boning Liu, Hongwen Zhang, Yebin Liu
The key of our solution is an efficient 4D tensor decomposition method so that the dynamic scene can be directly represented as a 4D spatio-temporal tensor.
no code implementations • 23 Nov 2022 • Yuelang Xu, Lizhen Wang, Xiaochen Zhao, Hongwen Zhang, Yebin Liu
AvatarMAV is the first to model both the canonical appearance and the decoupled expression motion by neural voxels for head avatar.
1 code implementation • 21 Nov 2022 • Ruizhi Shao, Zerong Zheng, Hanzhang Tu, Boning Liu, Hongwen Zhang, Yebin Liu
The key of our solution is an efficient 4D tensor decomposition method so that the dynamic scene can be directly represented as a 4D spatio-temporal tensor.
2 code implementations • CVPR 2023 • Jingxiang Sun, Xuan Wang, Lizhen Wang, Xiaoyu Li, Yong Zhang, Hongwen Zhang, Yebin Liu
We propose a novel 3D GAN framework for unsupervised learning of generative, high-quality and 3D-consistent facial avatars from unstructured 2D images.
no code implementations • 16 Jul 2022 • Ruizhi Shao, Zerong Zheng, Hongwen Zhang, Jingxiang Sun, Yebin Liu
At its core is a novel diffusion-based stereo module, which introduces diffusion models, a type of powerful generative models, into the iterative stereo matching network.
1 code implementation • 14 Jul 2022 • Siyou Lin, Hongwen Zhang, Zerong Zheng, Ruizhi Shao, Yebin Liu
We present FITE, a First-Implicit-Then-Explicit framework for modeling human avatars in clothing.
1 code implementation • 13 Jul 2022 • Hongwen Zhang, Yating Tian, Yuxiang Zhang, Mengcheng Li, Liang An, Zhenan Sun, Yebin Liu
To address these issues, we propose a Pyramidal Mesh Alignment Feedback (PyMAF) loop in our regression network for well-aligned human mesh recovery and extend it as PyMAF-X for the recovery of expressive full-body models.
Ranked #6 on
3D Human Pose Estimation
on AGORA
(using extra training data)
1 code implementation • 5 Jul 2022 • Zhe Li, Zerong Zheng, Hongwen Zhang, Chaonan Ji, Yebin Liu
Then given a monocular RGB video of this subject, our method integrates information from both the image observation and the avatar prior, and accordingly recon-structs high-fidelity 3D textured models with dynamic details regardless of the visibility.
no code implementations • CVPR 2022 • Zerong Zheng, Han Huang, Tao Yu, Hongwen Zhang, Yandong Guo, Yebin Liu
These local radiance fields not only leverage the flexibility of implicit representation in shape and appearance modeling, but also factorize cloth deformations into skeleton motions, node residual translations and the dynamic detail variations inside each individual radiance field.
1 code implementation • CVPR 2022 • Mengcheng Li, Liang An, Hongwen Zhang, Lianpeng Wu, Feng Chen, Tao Yu, Yebin Liu
To solve occlusion and interaction challenges of two-hand reconstruction, we introduce two novel attention based modules in each upsampling step of the original GCN.
Ranked #5 on
3D Interacting Hand Pose Estimation
on InterHand2.6M
3D Interacting Hand Pose Estimation
Vocal Bursts Valence Prediction
1 code implementation • 3 Mar 2022 • Yating Tian, Hongwen Zhang, Yebin Liu, LiMin Wang
Since the release of statistical body models, 3D human mesh recovery has been drawing broader attention.
no code implementations • CVPR 2022 • Ruizhi Shao, Hongwen Zhang, He Zhang, Mingjia Chen, YanPei Cao, Tao Yu, Yebin Liu
We introduce DoubleField, a novel framework combining the merits of both surface field and radiance field for high-fidelity human reconstruction and rendering.
2 code implementations • ICCV 2021 • Hongwen Zhang, Yating Tian, Xinchi Zhou, Wanli Ouyang, Yebin Liu, LiMin Wang, Zhenan Sun
Regression-based methods have recently shown promising results in reconstructing human meshes from monocular images.
Ranked #5 on
3D Human Pose Estimation
on AGORA
(using extra training data)
3D human pose and shape estimation
3D Human Reconstruction
+2
1 code implementation • ICCV 2021 • Yuanzheng Ci, Chen Lin, Ming Sun, BoYu Chen, Hongwen Zhang, Wanli Ouyang
The automation of neural architecture design has been a coveted alternative to human experts.
1 code implementation • ECCV 2020 • Xinzhu Ma, Shinan Liu, Zhiyi Xia, Hongwen Zhang, Xingyu Zeng, Wanli Ouyang
Based on this observation, we design an image based CNN detector named Patch-Net, which is more generalized and can be instantiated as pseudo-LiDAR based 3D detectors.
no code implementations • ECCV 2020 • Dongzhan Zhou, Xinchi Zhou, Hongwen Zhang, Shuai Yi, Wanli Ouyang
In this paper, we propose a general and efficient pre-training paradigm, Montage pre-training, for object detection.
3 code implementations • CVPR 2020 • Ziyu Liu, Hongwen Zhang, Zhenghao Chen, Zhiyong Wang, Wanli Ouyang
Spatial-temporal graphs have been widely used by skeleton-based action recognition algorithms to model human action dynamics.
Ranked #4 on
3D Action Recognition
on Assembly101
1 code implementation • 31 Dec 2019 • Hongwen Zhang, Jie Cao, Guo Lu, Wanli Ouyang, Zhenan Sun
Reconstructing 3D human shape and pose from monocular images is challenging despite the promising results achieved by the most recent learning-based methods.
Ranked #85 on
3D Human Pose Estimation
on 3DPW
(MPJPE metric)
3D human pose and shape estimation
3D Human Reconstruction
+3
1 code implementation • IEEE Transactions on Image Processing 2019 • Hongwen Zhang, Qi Li, Zhenan Sun
Then, an end-to-end pipeline is designed to jointly regress the proposed volumetric representation and the coordinate vector.
Ranked #3 on
Face Alignment
on AFLW2000-3D
no code implementations • NeurIPS 2018 • Jie Cao, Yibo Hu, Hongwen Zhang, Ran He, Zhenan Sun
We decompose the prerequisite of warping into dense correspondence field estimation and facial texture map recovering, which are both well addressed by deep networks.
no code implementations • 13 Jun 2018 • Rui Zhu, Chenglin Li, Di Niu, Hongwen Zhang, Husam Kinawi
With the growth of mobile devices and applications, the number of malicious software, or malware, is rapidly increasing in recent years, which calls for the development of advanced and effective malware detection approaches.
Cryptography and Security
no code implementations • 30 May 2018 • Chenglin Li, Keith Mills, Rui Zhu, Di Niu, Hongwen Zhang, Husam Kinawi
As the popularity of Android smart phones has increased in recent years, so too has the number of malicious applications.
Cryptography and Security
no code implementations • 28 Jan 2018 • Hongwen Zhang, Qi Li, Zhenan Sun
Then, a stacked hourglass network is adopted to estimate the volumetric representation from coarse to fine, followed by a 3D convolution network that takes the estimated volume as input and regresses 3D coordinates of the face shape.
Ranked #1 on
3D Facial Landmark Localization
on AFLW2000-3D
1 code implementation • 30 Nov 2016 • Hongwen Zhang, Qi Li, Zhenan Sun, Yunfan Liu
This Estimation-Correction-Tuning process perfectly combines the advantages of the global robustness of data-driven method (FCN), outlier correction capability of model-driven method (PDM) and non-parametric optimization of RLMS.