Search Results for author: Jessica Quaye

Found 5 papers, 2 papers with code

Automatic Bug Detection in LLM-Powered Text-Based Games Using LLMs

no code implementations6 Jun 2024 Claire Jin, Sudha Rao, Xiangyu Peng, Portia Botchway, Jessica Quaye, Chris Brockett, Bill Dolan

Advancements in large language models (LLMs) are revolutionizing interactive game design, enabling dynamic plotlines and interactions between players and non-player characters (NPCs).

Game Design text-based games

Player-Driven Emergence in LLM-Driven Game Narrative

no code implementations25 Apr 2024 Xiangyu Peng, Jessica Quaye, Sudha Rao, Weijia Xu, Portia Botchway, Chris Brockett, Nebojsa Jojic, Gabriel DesGarennes, Ken Lobb, Michael Xu, Jorge Leandro, Claire Jin, Bill Dolan

We explore how interaction with large language models (LLMs) can give rise to emergent behaviors, empowering players to participate in the evolution of game narratives.

Language Modelling Large Language Model

Adversarial Nibbler: An Open Red-Teaming Method for Identifying Diverse Harms in Text-to-Image Generation

1 code implementation14 Feb 2024 Jessica Quaye, Alicia Parrish, Oana Inel, Charvi Rastogi, Hannah Rose Kirk, Minsuk Kahng, Erin Van Liemt, Max Bartolo, Jess Tsang, Justin White, Nathan Clement, Rafael Mosquera, Juan Ciro, Vijay Janapa Reddi, Lora Aroyo

By focusing on ``implicitly adversarial'' prompts (those that trigger T2I models to generate unsafe images for non-obvious reasons), we isolate a set of difficult safety issues that human creativity is well-suited to uncover.

Text-to-Image Generation

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