Compared to state-of-the-art scene flow estimators, our proposed approach aims to align all 3D points in a common reference frame correctly accumulating the points on the individual objects.
We present SyNoRiM, a novel way to jointly register multiple non-rigid shapes by synchronizing the maps relating learned functions defined on the point clouds.
We present CIRCLE, a framework for large-scale scene completion and geometric refinement based on local implicit signed distance functions.
In the first stage, with the rich set of losses and dynamic foreground size prior, we learn how to separate the frame into foreground and background layers and, conditioned on these layers, how to generate the next frame using VQ-VAE generator.
Meshes with arbitrary connectivity can be remeshed to have Loop subdivision sequence connectivity via self-parameterization, making SubdivNet a general approach.
We present MultiBodySync, a novel, end-to-end trainable multi-body motion segmentation and rigid registration framework for multiple input 3D point clouds.
Previous online 3D dense reconstruction methods struggle to achieve the balance between memory storage and surface quality, largely due to the usage of stagnant underlying geometry representation, such as TSDF (truncated signed distance functions) or surfels, without any knowledge of the scene priors.
In this paper, we tackle an open research question in transfer learning, which is selecting a model initialization to achieve high performance on a new task, given several pre-trained models.
We present ClusterVO, a stereo Visual Odometry which simultaneously clusters and estimates the motion of both ego and surrounding rigid clusters/objects.
Particularly, we design a shallow-to-deep architecture on the basis of convolutional networks for semantic scene understanding and modeling.
We present a practical backend for stereo visual SLAM which can simultaneously discover individual rigid bodies and compute their motions in dynamic environments.
Reconstruction of geometry based on different input modes, such as images or point clouds, has been instrumental in the development of computer aided design and computer graphics.