no code implementations • 20 Oct 2021 • Yu Shen, Yang Li, Jian Zheng, Wentao Zhang, Peng Yao, Jixiang Li, Sen yang, Ji Liu, Bin Cui
Designing neural architectures requires immense manual efforts.
5 code implementations • ICCV 2019 • Min-Hung Chen, Zsolt Kira, Ghassan AlRegib, Jaekwon Yoo, Ruxin Chen, Jian Zheng
Finally, we propose Temporal Attentive Adversarial Adaptation Network (TA3N), which explicitly attends to the temporal dynamics using domain discrepancy for more effective domain alignment, achieving state-of-the-art performance on four video DA datasets (e. g. 7. 9% accuracy gain over "Source only" from 73. 9% to 81. 8% on "HMDB --> UCF", and 10. 3% gain on "Kinetics --> Gameplay").
Ranked #1 on
Domain Adaptation
on UCF --> HMDB (full)
no code implementations • 16 Jun 2019 • Jian Zheng, Sudha Krishnamurthy, Ruxin Chen, Min-Hung Chen, Zhenhao Ge, Xiaohua LI
However, little work has been done for game image captioning which has some unique characteristics and requirements.
no code implementations • 10 Sep 2018 • Silvia L. Pintea, Jian Zheng, XiLin Li, Paulina J. M. Bank, Jacobus J. van Hilten, Jan C. van Gemert
We focus on the problem of estimating human hand-tremor frequency from input RGB video data.