no code implementations • 22 Oct 2023 • Zhiqian Lin, Jiangke Lin, Lincheng Li, Yi Yuan, Zhengxia Zou
In our method, an affine transformation matrix is learned from the affine convolution layer for each spatial location of the feature maps.
1 code implementation • 4 Feb 2021 • Jiangke Lin, Yi Yuan, Zhengxia Zou
To tackle these problems, we propose 1) a low-cost facial texture acquisition method, 2) a shape transfer algorithm that can transform the shape of a 3DMM mesh to games, and 3) a new pipeline for training 3D game face reconstruction networks.
3 code implementations • CVPR 2020 • Jiangke Lin, Yi Yuan, Tianjia Shao, Kun Zhou
In this paper, we introduce a method to reconstruct 3D facial shapes with high-fidelity textures from single-view images in-the-wild, without the need to capture a large-scale face texture database.