1 code implementation • 11 Jul 2020 • Matthew C. Fontaine, Ruilin Liu, Ahmed Khalifa, Jignesh Modi, Julian Togelius, Amy K. Hoover, Stefanos Nikolaidis
Generative adversarial networks (GANs) are quickly becoming a ubiquitous approach to procedurally generating video game levels.
no code implementations • 13 Dec 2019 • Yifang Chen, Alex Cuellar, Haipeng Luo, Jignesh Modi, Heramb Nemlekar, Stefanos Nikolaidis
We introduce a Multi-Armed Bandit algorithm with fairness constraints, where fairness is defined as a minimum rate that a task or a resource is assigned to a user.
no code implementations • 30 Jun 2019 • Houston Claure, Yifang Chen, Jignesh Modi, Malte Jung, Stefanos Nikolaidis
How should a robot that collaborates with multiple people decide upon the distribution of resources (e. g. social attention, or parts needed for an assembly)?