Search Results for author: Jingrui Ye

Found 4 papers, 0 papers with code

MuMA: 3D PBR Texturing via Multi-Channel Multi-View Generation and Agentic Post-Processing

no code implementations24 Mar 2025 Lingting Zhu, Jingrui Ye, Runze Zhang, Zeyu Hu, Yingda Yin, Lanjiong Li, Jinnan Chen, Shengju Qian, Xin Wang, Qingmin Liao, Lequan Yu

Current methods for 3D generation still fall short in physically based rendering (PBR) texturing, primarily due to limited data and challenges in modeling multi-channel materials.

3D Generation

WarpAdam: A new Adam optimizer based on Meta-Learning approach

no code implementations6 Sep 2024 Chengxi Pan, Junshang Chen, Jingrui Ye

However, to enhance the adaptability of optimizers across diverse datasets, we propose an innovative optimization strategy by integrating the 'warped gradient descend'concept from Meta Learning into the Adam optimizer.

Meta-Learning

SMPLX-Lite: A Realistic and Drivable Avatar Benchmark with Rich Geometry and Texture Annotations

no code implementations30 May 2024 Yujiao Jiang, Qingmin Liao, Zhaolong Wang, Xiangru Lin, Zongqing Lu, Yuxi Zhao, Hanqing Wei, Jingrui Ye, Yu Zhang, Zhijing Shao

We present SMPLX-Lite dataset, the most comprehensive clothing avatar dataset with multi-view RGB sequences, keypoints annotations, textured scanned meshes, and textured SMPLX-Lite-D models.

OccGaussian: 3D Gaussian Splatting for Occluded Human Rendering

no code implementations12 Apr 2024 Jingrui Ye, Zongkai Zhang, Yujiao Jiang, Qingmin Liao, Wenming Yang, Zongqing Lu

OccGaussian initializes 3D Gaussian distributions in the canonical space, and we perform occlusion feature query at occluded regions, the aggregated pixel-align feature is extracted to compensate for the missing information.

NeRF

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