no code implementations • 7 Jan 2023 • Vasco Nunes, João Dias, Pedro A. Santos
Maps are a very important component of strategy games, and a time-consuming task if done by hand.
no code implementations • 7 Jun 2022 • Manuel Guimarães, Joana Campos, Pedro A. Santos, João Dias, Rui Prada
In this paper we introduce the concept of Explainable Social Agent Authoring Tools with the goal of analysing if authoring tools for social agents are understandable and interpretable.
no code implementations • 10 Mar 2022 • João Dias, Pedro A. Santos, Nuno Cordeiro, Ana Antunes, Bruno Martins, Jorge Baptista, Carlos Gonçalves
While Artificial Intelligence applied to the legal domain is a topic with origins in the last century, recent advances in Artificial Intelligence are posed to revolutionize it.
no code implementations • 10 Mar 2022 • Maria Duarte, Pedro A. Santos, João Dias, Jorge Baptista
Being able to clearly interpret legal texts and fully understanding our rights, obligations and other legal norms has become progressively more important in the digital society.
no code implementations • 4 Mar 2021 • Samuel Mascarenhas, Manuel Guimarães, Pedro A. Santos, João Dias, Rui Prada, Ana Paiva
More than a decade has passed since the development of FearNot!, an application designed to help children deal with bullying through role-playing with virtual characters.
Decision Making Multiagent Systems Human-Computer Interaction Robotics
no code implementations • 15 Feb 2021 • Diogo S. Carvalho, Joana Campos, Manuel Guimarães, Ana Antunes, João Dias, Pedro A. Santos
Autonomous agents that can engage in social interactions witha human is the ultimate goal of a myriad of applications.
1 code implementation • 22 Sep 2019 • João Ribeiro, Francisco S. Melo, João Dias
The first hypothesis is driven by the question of whether a deep reinforcement learning algorithm, trained on two similar tasks, is able to outperform two single-task, individually trained algorithms, by more efficiently learning a new, similar task, that none of the three algorithms has encountered before.
no code implementations • 17 Nov 2018 • Samuel Gomes, Carlos Martinho, João Dias
This work focuses on the application of game mechanics to lead players to achieve certain types of social interaction (we named this type of mechanics social interaction mechanics).