no code implementations • 22 Jan 2025 • Alexander Spinos, Bradley Woosley, Justin Rokisky, Christopher Korpela, John G. Rogers III, Brian A. Bittner
By iteratively inferring interpretations of the scene throughout an exploration run, we are able to identify areas that exhibit high uncertainty in the prediction, which we formalize with the concept of generative entropy.
no code implementations • 18 Mar 2024 • Shubhra Aich, Wenshan Wang, Parv Maheshwari, Matthew Sivaprakasam, Samuel Triest, Cherie Ho, Jason M. Gregory, John G. Rogers III, Sebastian Scherer
High-speed off-road navigation requires long-range, high-resolution maps to enable robots to safely navigate over different surfaces while avoiding dangerous obstacles.
no code implementations • 22 Sep 2022 • Mateo Guaman Castro, Samuel Triest, Wenshan Wang, Jason M. Gregory, Felix Sanchez, John G. Rogers III, Sebastian Scherer
Our short-scale navigation results show that using our learned costmaps leads to overall smoother navigation, and provides the robot with a more fine-grained understanding of the robot-terrain interactions.
no code implementations • ACL 2018 • Stephanie M. Lukin, Felix Gervits, Cory J. Hayes, Anton Leuski, Pooja Moolchandani, John G. Rogers III, Carlos Sanchez Amaro, Matthew Marge, Clare R. Voss, David Traum
ScoutBot is a dialogue interface to physical and simulated robots that supports collaborative exploration of environments.
no code implementations • CVPR 2017 • Maggie Wigness, John G. Rogers III
We introduce an unsupervised semantic scene labeling approach that continuously learns and adapts semantic models discovered within a data stream.