Traditionally, learning from human demonstrations via direct behavior cloning can lead to high-performance policies given that the algorithm has access to large amounts of high-quality data covering the most likely scenarios to be encountered when the agent is operating.
no code implementations • 21 Oct 2021 • Vinicius G. Goecks, Nicholas Waytowich, Derrik E. Asher, Song Jun Park, Mark Mittrick, John Richardson, Manuel Vindiola, Anne Logie, Mark Dennison, Theron Trout, Priya Narayanan, Alexander Kott
Games and simulators can be a valuable platform to execute complex multi-agent, multiplayer, imperfect information scenarios with significant parallels to military applications: multiple participants manage resources and make decisions that command assets to secure specific areas of a map or neutralize opposing forces.
2 code implementations • 21 Feb 2019 • Jonathan Shen, Patrick Nguyen, Yonghui Wu, Zhifeng Chen, Mia X. Chen, Ye Jia, Anjuli Kannan, Tara Sainath, Yuan Cao, Chung-Cheng Chiu, Yanzhang He, Jan Chorowski, Smit Hinsu, Stella Laurenzo, James Qin, Orhan Firat, Wolfgang Macherey, Suyog Gupta, Ankur Bapna, Shuyuan Zhang, Ruoming Pang, Ron J. Weiss, Rohit Prabhavalkar, Qiao Liang, Benoit Jacob, Bowen Liang, HyoukJoong Lee, Ciprian Chelba, Sébastien Jean, Bo Li, Melvin Johnson, Rohan Anil, Rajat Tibrewal, Xiaobing Liu, Akiko Eriguchi, Navdeep Jaitly, Naveen Ari, Colin Cherry, Parisa Haghani, Otavio Good, Youlong Cheng, Raziel Alvarez, Isaac Caswell, Wei-Ning Hsu, Zongheng Yang, Kuan-Chieh Wang, Ekaterina Gonina, Katrin Tomanek, Ben Vanik, Zelin Wu, Llion Jones, Mike Schuster, Yanping Huang, Dehao Chen, Kazuki Irie, George Foster, John Richardson, Klaus Macherey, Antoine Bruguier, Heiga Zen, Colin Raffel, Shankar Kumar, Kanishka Rao, David Rybach, Matthew Murray, Vijayaditya Peddinti, Maxim Krikun, Michiel A. U. Bacchiani, Thomas B. Jablin, Rob Suderman, Ian Williams, Benjamin Lee, Deepti Bhatia, Justin Carlson, Semih Yavuz, Yu Zhang, Ian McGraw, Max Galkin, Qi Ge, Golan Pundak, Chad Whipkey, Todd Wang, Uri Alon, Dmitry Lepikhin, Ye Tian, Sara Sabour, William Chan, Shubham Toshniwal, Baohua Liao, Michael Nirschl, Pat Rondon
Lingvo is a Tensorflow framework offering a complete solution for collaborative deep learning research, with a particular focus towards sequence-to-sequence models.
We perform a validation experiment of NMT on English-Japanese machine translation, and find that it is possible to achieve comparable accuracy to direct subword training from raw sentences.
We describe a detailed definition of named entities and show some statistics of our game commentary corpus.
In this paper we present a bilingual transliteration lexicon of 170K Japanese-English technical terms in the scientific domain.