Search Results for author: Jonas Kulhanek

Found 5 papers, 2 papers with code

WaterSplatting: Fast Underwater 3D Scene Reconstruction Using Gaussian Splatting

no code implementations15 Aug 2024 Huapeng Li, Wenxuan Song, Tianao Xu, Alexandre Elsig, Jonas Kulhanek

However, because it is an explicit method that renders only the geometry, it cannot render the medium and is therefore unsuited for underwater reconstruction.

3D Scene Reconstruction Underwater 3D Scene Reconstruction

WildGaussians: 3D Gaussian Splatting in the Wild

1 code implementation11 Jul 2024 Jonas Kulhanek, Songyou Peng, Zuzana Kukelova, Marc Pollefeys, Torsten Sattler

While the field of 3D scene reconstruction is dominated by NeRFs due to their photorealistic quality, 3D Gaussian Splatting (3DGS) has recently emerged, offering similar quality with real-time rendering speeds.

3D Scene Reconstruction

NerfBaselines: Consistent and Reproducible Evaluation of Novel View Synthesis Methods

no code implementations25 Jun 2024 Jonas Kulhanek, Torsten Sattler

Novel view synthesis is an important problem with many applications, including AR/VR, gaming, and simulations for robotics.

Benchmarking Novel View Synthesis

Dynamic 3D Gaussian Fields for Urban Areas

no code implementations5 Jun 2024 Tobias Fischer, Jonas Kulhanek, Samuel Rota Bulò, Lorenzo Porzi, Marc Pollefeys, Peter Kontschieder

We present an efficient neural 3D scene representation for novel-view synthesis (NVS) in large-scale, dynamic urban areas.

Mixed Reality Novel View Synthesis

Tetra-NeRF: Representing Neural Radiance Fields Using Tetrahedra

1 code implementation ICCV 2023 Jonas Kulhanek, Torsten Sattler

A popular scene representation used by NeRFs is to combine a uniform, voxel-based subdivision of the scene with an MLP.

3D geometry 3D Reconstruction +1

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