Search Results for author: Joseph C. Osborn

Found 4 papers, 3 papers with code

A Resourceful Reframing of Behavior Trees

no code implementations24 Mar 2018 Chris Martens, Eric Butler, Joseph C. Osborn

Designers of autonomous agents, whether in physical or virtual environments, need to express nondeterminisim, failure, and parallelism in behaviors, as well as accounting for synchronous coordination between agents.

Automatic Mapping of NES Games with Mappy

1 code implementation12 Jul 2017 Joseph C. Osborn, Adam Summerville, Michael Mateas

Game maps are useful for human players, general-game-playing agents, and data-driven procedural content generation.

Automated Game Design Learning

1 code implementation11 Jul 2017 Joseph C. Osborn, Adam Summerville, Michael Mateas

While general game playing is an active field of research, the learning of game design has tended to be either a secondary goal of such research or it has been solely the domain of humans.

Cannot find the paper you are looking for? You can Submit a new open access paper.