no code implementations • 24 Mar 2018 • Chris Martens, Eric Butler, Joseph C. Osborn
Designers of autonomous agents, whether in physical or virtual environments, need to express nondeterminisim, failure, and parallelism in behaviors, as well as accounting for synchronous coordination between agents.
1 code implementation • 12 Jul 2017 • Joseph C. Osborn, Adam Summerville, Michael Mateas
Game maps are useful for human players, general-game-playing agents, and data-driven procedural content generation.
1 code implementation • 12 Jul 2017 • Adam Summerville, Joseph C. Osborn, Christoffer Holmgård, Daniel W. Zhang
Jumping has been an important mechanic since its introduction in Donkey Kong.
1 code implementation • 11 Jul 2017 • Joseph C. Osborn, Adam Summerville, Michael Mateas
While general game playing is an active field of research, the learning of game design has tended to be either a secondary goal of such research or it has been solely the domain of humans.