no code implementations • 13 Oct 2024 • Jiahao Pang, Muhammad Asad Lodhi, Junghyun Ahn, Yuning Huang, Dong Tian
In this work, the irreproducibility issue is analyzed where deep learning is employed in compression systems while the encoding and decoding may be run on devices from different manufacturers.
no code implementations • 29 Aug 2023 • Eric Lei, Muhammad Asad Lodhi, Jiahao Pang, Junghyun Ahn, Dong Tian
There have been recent efforts to learn more meaningful representations via fixed length codewords from mesh data, since a mesh serves as a complete model of underlying 3D shape compared to a point cloud.
no code implementations • 15 Mar 2022 • Abdallah Dib, Junghyun Ahn, Cedric Thebault, Philippe-Henri Gosselin, Louis Chevallier
We present a novel face reconstruction method capable of reconstructing detailed face geometry, spatially varying face reflectance from a single monocular image.
no code implementations • 5 Oct 2021 • Bharath Bhushan Damodaran, Emmanuel Jolly, Gilles Puy, Philippe Henri Gosselin, Cédric Thébault, Junghyun Ahn, Tim Christensen, Paul Ghezzo, Pierre Hellier
We present FacialFilmroll, a solution for spatially and temporally consistent editing of faces in one or multiple shots.
no code implementations • ICCV 2021 • Abdallah Dib, Cedric Thebault, Junghyun Ahn, Philippe-Henri Gosselin, Christian Theobalt, Louis Chevallier
In this paper, we build our work on the aforementioned approaches and propose a new method that greatly improves reconstruction quality and robustness in general scenes.
Ranked #12 on 3D Face Reconstruction on NoW Benchmark
1 code implementation • 13 Jan 2021 • Abdallah Dib, Gaurav Bharaj, Junghyun Ahn, Cédric Thébault, Philippe-Henri Gosselin, Marco Romeo, Louis Chevallier
The proposed method models scene illumination via a novel, parameterized virtual light stage, which in-conjunction with differentiable ray-tracing, introduces a coarse-to-fine optimization formulation for face reconstruction.
no code implementations • 3 Oct 2019 • Abdallah Dib, Gaurav Bharaj, Junghyun Ahn, Cedric Thebault, Philippe-Henri Gosselin, Louis Chevallier
We present a novel strategy to automatically reconstruct 3D faces from monocular images with explicitly disentangled facial geometry (pose, identity and expression), reflectance (diffuse and specular albedo), and self-shadows.