Dungeons & Dragons (D&D) is a tabletop roleplaying game with complex natural language interactions between players and hidden state information.
We take natural language inference as a test case and ask whether it is beneficial to put a linguist `in the loop' during data collection to dynamically identify and address gaps in the data by introducing novel constraints on the task.
no code implementations • • Sebastian Gehrmann, Tosin Adewumi, Karmanya Aggarwal, Pawan Sasanka Ammanamanchi, Aremu Anuoluwapo, Antoine Bosselut, Khyathi Raghavi Chandu, Miruna Clinciu, Dipanjan Das, Kaustubh D. Dhole, Wanyu Du, Esin Durmus, Ondřej Dušek, Chris Emezue, Varun Gangal, Cristina Garbacea, Tatsunori Hashimoto, Yufang Hou, Yacine Jernite, Harsh Jhamtani, Yangfeng Ji, Shailza Jolly, Mihir Kale, Dhruv Kumar, Faisal Ladhak, Aman Madaan, Mounica Maddela, Khyati Mahajan, Saad Mahamood, Bodhisattwa Prasad Majumder, Pedro Henrique Martins, Angelina McMillan-Major, Simon Mille, Emiel van Miltenburg, Moin Nadeem, Shashi Narayan, Vitaly Nikolaev, Rubungo Andre Niyongabo, Salomey Osei, Ankur Parikh, Laura Perez-Beltrachini, Niranjan Ramesh Rao, Vikas Raunak, Juan Diego Rodriguez, Sashank Santhanam, João Sedoc, Thibault Sellam, Samira Shaikh, Anastasia Shimorina, Marco Antonio Sobrevilla Cabezudo, Hendrik Strobelt, Nishant Subramani, Wei Xu, Diyi Yang, Akhila Yerukola, Jiawei Zhou
We introduce GEM, a living benchmark for natural language Generation (NLG), its Evaluation, and Metrics.
Ranked #1 on Extreme Summarization on GEM-XSum