Search Results for author: Karol Kurach

Found 18 papers, 7 papers with code

Learning to Discover Efficient Mathematical Identities

1 code implementation NeurIPS 2014 Wojciech Zaremba, Karol Kurach, Rob Fergus

In this paper we explore how machine learning techniques can be applied to the discovery of efficient mathematical identities.

Attribute

Neural Random-Access Machines

no code implementations19 Nov 2015 Karol Kurach, Marcin Andrychowicz, Ilya Sutskever

In this paper, we propose and investigate a new neural network architecture called Neural Random Access Machine.

Adding Gradient Noise Improves Learning for Very Deep Networks

4 code implementations21 Nov 2015 Arvind Neelakantan, Luke Vilnis, Quoc V. Le, Ilya Sutskever, Lukasz Kaiser, Karol Kurach, James Martens

This success is partially attributed to architectural innovations such as convolutional and long short-term memory networks.

Question Answering

Learning Efficient Algorithms with Hierarchical Attentive Memory

no code implementations9 Feb 2016 Marcin Andrychowicz, Karol Kurach

In this paper, we propose and investigate a novel memory architecture for neural networks called Hierarchical Attentive Memory (HAM).

Smart Reply: Automated Response Suggestion for Email

no code implementations15 Jun 2016 Anjuli Kannan, Karol Kurach, Sujith Ravi, Tobias Kaufmann, Andrew Tomkins, Balint Miklos, Greg Corrado, Laszlo Lukacs, Marina Ganea, Peter Young, Vivek Ramavajjala

In this paper we propose and investigate a novel end-to-end method for automatically generating short email responses, called Smart Reply.

Clustering

Toward Optimal Run Racing: Application to Deep Learning Calibration

no code implementations10 Jun 2017 Olivier Bousquet, Sylvain Gelly, Karol Kurach, Marc Schoenauer, Michele Sebag, Olivier Teytaud, Damien Vincent

This paper aims at one-shot learning of deep neural nets, where a highly parallel setting is considered to address the algorithm calibration problem - selecting the best neural architecture and learning hyper-parameter values depending on the dataset at hand.

One-Shot Learning Two-sample testing

A Large-Scale Study on Regularization and Normalization in GANs

5 code implementations ICLR 2019 Karol Kurach, Mario Lucic, Xiaohua Zhai, Marcin Michalski, Sylvain Gelly

Generative adversarial networks (GANs) are a class of deep generative models which aim to learn a target distribution in an unsupervised fashion.

Investigating Object Compositionality in Generative Adversarial Networks

no code implementations ICLR 2019 Sjoerd van Steenkiste, Karol Kurach, Jürgen Schmidhuber, Sylvain Gelly

We present a minimal modification of a standard generator to incorporate this inductive bias and find that it reliably learns to generate images as compositions of objects.

Image Generation Inductive Bias +5

Adversarial Autoencoders for Compact Representations of 3D Point Clouds

4 code implementations19 Nov 2018 Maciej Zamorski, Maciej Zięba, Piotr Klukowski, Rafał Nowak, Karol Kurach, Wojciech Stokowiec, Tomasz Trzciński

Deep generative architectures provide a way to model not only images but also complex, 3-dimensional objects, such as point clouds.

3D Object Retrieval Clustering +4

Towards Accurate Generative Models of Video: A New Metric & Challenges

3 code implementations3 Dec 2018 Thomas Unterthiner, Sjoerd van Steenkiste, Karol Kurach, Raphael Marinier, Marcin Michalski, Sylvain Gelly

To this extent we propose Fr\'{e}chet Video Distance (FVD), a new metric for generative models of video, and StarCraft 2 Videos (SCV), a benchmark of game play from custom starcraft 2 scenarios that challenge the current capabilities of generative models of video.

Representation Learning Starcraft +1

FVD: A new Metric for Video Generation

no code implementations ICLR Workshop DeepGenStruct 2019 Thomas Unterthiner, Sjoerd van Steenkiste, Karol Kurach, Raphaël Marinier, Marcin Michalski, Sylvain Gelly

While recent generative models of video have had some success, current progress is hampered by the lack of qualitative metrics that consider visual quality, temporal coherence, and diversity of samples.

Representation Learning Video Generation

The GAN Landscape: Losses, Architectures, Regularization, and Normalization

no code implementations ICLR 2019 Karol Kurach, Mario Lucic, Xiaohua Zhai, Marcin Michalski, Sylvain Gelly

Generative adversarial networks (GANs) are a class of deep generative models which aim to learn a target distribution in an unsupervised fashion.

A Case for Object Compositionality in Deep Generative Models of Images

no code implementations ICLR 2019 Sjoerd van Steenkiste, Karol Kurach, Sylvain Gelly

In this work we propose to structure the generator of a GAN to consider objects and their relations explicitly, and generate images by means of composition.

Google Research Football: A Novel Reinforcement Learning Environment

1 code implementation25 Jul 2019 Karol Kurach, Anton Raichuk, Piotr Stańczyk, Michał Zając, Olivier Bachem, Lasse Espeholt, Carlos Riquelme, Damien Vincent, Marcin Michalski, Olivier Bousquet, Sylvain Gelly

Recent progress in the field of reinforcement learning has been accelerated by virtual learning environments such as video games, where novel algorithms and ideas can be quickly tested in a safe and reproducible manner.

Game of Football reinforcement-learning +1

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