no code implementations • 29 Aug 2024 • Mathias Vogel, Keisuke Tateno, Marc Pollefeys, Federico Tombari, Marie-Julie Rakotosaona, Francis Engelmann
In this work, we tackle the task of point cloud denoising through a novel framework that adapts Diffusion Schr\"odinger bridges to points clouds.
1 code implementation • 26 May 2024 • Erik Sandström, Keisuke Tateno, Michael Oechsle, Michael Niemeyer, Luc van Gool, Martin R. Oswald, Federico Tombari
In response, we propose the first RGB-only SLAM system with a dense 3D Gaussian map representation that utilizes all benefits of globally optimized tracking by adapting dynamically to keyframe pose and depth updates by actively deforming the 3D Gaussian map.
no code implementations • 4 Apr 2024 • Francis Engelmann, Fabian Manhardt, Michael Niemeyer, Keisuke Tateno, Marc Pollefeys, Federico Tombari
Our OpenNeRF further leverages NeRF's ability to render novel views and extract open-set VLM features from areas that are not well observed in the initial posed images.
no code implementations • 20 Mar 2024 • Michael Niemeyer, Fabian Manhardt, Marie-Julie Rakotosaona, Michael Oechsle, Daniel Duckworth, Rama Gosula, Keisuke Tateno, John Bates, Dominik Kaeser, Federico Tombari
First, we use radiance fields as a prior and supervision signal for optimizing point-based scene representations, leading to improved quality and more robust optimization.
no code implementations • CVPR 2023 • Shun-Cheng Wu, Keisuke Tateno, Nassir Navab, Federico Tombari
Our method consists of a novel incremental entity estimation pipeline and a scene graph prediction network.
no code implementations • 23 Mar 2023 • Hidenobu Matsuki, Keisuke Tateno, Michael Niemeyer, Federico Tombari
However, in real-time and on-the-fly scene capture applications, this prior knowledge cannot be assumed as fixed or static, since it dynamically changes and it is subject to significant updates based on run-time observations.
2 code implementations • CVPR 2021 • Shun-Cheng Wu, Johanna Wald, Keisuke Tateno, Nassir Navab, Federico Tombari
Scene graphs are a compact and explicit representation successfully used in a variety of 2D scene understanding tasks.
Ranked #1 on
3D Object Classification
on 3R-Scan
no code implementations • 17 Nov 2020 • Riccardo Spezialetti, David Joseph Tan, Alessio Tonioni, Keisuke Tateno, Federico Tombari
Estimating the 3D shape of an object from a single or multiple images has gained popularity thanks to the recent breakthroughs powered by deep learning.
2 code implementations • 26 Oct 2020 • Shun-Cheng Wu, Keisuke Tateno, Nassir Navab, Federico Tombari
We propose a framework that ameliorates this issue by performing scene reconstruction and semantic scene completion jointly in an incremental and real-time manner, based on an input sequence of depth maps.
no code implementations • ECCV 2018 • Keisuke Tateno, Nassir Navab, Federico Tombari
There is a high demand of 3D data for 360° panoramic images and videos, pushed by the growing availability on the market of specialized hardware for both capturing (e. g., omnidirectional cameras) as well as visualizing in 3D (e. g., head mounted displays) panoramic images and videos.
Ranked #10 on
Depth Estimation
on Stanford2D3D Panoramic
no code implementations • 23 Jul 2018 • Helisa Dhamo, Keisuke Tateno, Iro Laina, Nassir Navab, Federico Tombari
While conventional depth estimation can infer the geometry of a scene from a single RGB image, it fails to estimate scene regions that are occluded by foreground objects.
no code implementations • 7 Mar 2018 • Yoshikatsu Nakajima, Keisuke Tateno, Federico Tombari, Hideo Saito
We propose an efficient and scalable method for incrementally building a dense, semantically annotated 3D map in real-time.
1 code implementation • CVPR 2017 • Keisuke Tateno, Federico Tombari, Iro Laina, Nassir Navab
Given the recent advances in depth prediction from Convolutional Neural Networks (CNNs), this paper investigates how predicted depth maps from a deep neural network can be deployed for accurate and dense monocular reconstruction.