Search Results for author: Kirby Steckel

Found 2 papers, 2 papers with code

Illuminating the Space of Beatable Lode Runner Levels Produced By Various Generative Adversarial Networks

1 code implementation19 Jan 2021 Kirby Steckel, Jacob Schrum

Generative Adversarial Networks (GANs) are capable of generating convincing imitations of elements from a training set, but the distribution of elements in the training set affects to difficulty of properly training the GAN and the quality of the outputs it produces.

Hybrid Encoding For Generating Large Scale Game Level Patterns With Local Variations

2 code implementations27 May 2021 Jacob Schrum, Benjamin Capps, Kirby Steckel, Vanessa Volz, Sebastian Risi

However, collections of latent vectors can also be evolved directly, producing more chaotic levels.

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