Search Results for author: L. B. Soros

Found 9 papers, 5 papers with code

Preference-Learning Emitters for Mixed-Initiative Quality-Diversity Algorithms

1 code implementation25 Oct 2022 Roberto Gallotta, Kai Arulkumaran, L. B. Soros

In mixed-initiative co-creation tasks, wherein a human and a machine jointly create items, it is important to provide multiple relevant suggestions to the designer.

Surrogate Infeasible Fitness Acquirement FI-2Pop for Procedural Content Generation

1 code implementation12 May 2022 Roberto Gallotta, Kai Arulkumaran, L. B. Soros

When generating content for video games using procedural content generation (PCG), the goal is to create functional assets of high quality.

Transfer Dynamics in Emergent Evolutionary Curricula

no code implementations3 Mar 2022 Aaron Dharna, Amy K Hoover, Julian Togelius, L. B. Soros

Furthermore, we analyze the impact of the minimal criterion on generated level diversity and inter-species transfer.

Artificial Life

CLIPDraw: Exploring Text-to-Drawing Synthesis through Language-Image Encoders

2 code implementations28 Jun 2021 Kevin Frans, L. B. Soros, Olaf Witkowski

This work presents CLIPDraw, an algorithm that synthesizes novel drawings based on natural language input.

Selecting for Selection: Learning To Balance Adaptive and Diversifying Pressures in Evolutionary Search

no code implementations16 Jun 2021 Kevin Frans, L. B. Soros, Olaf Witkowski

Inspired by natural evolution, evolutionary search algorithms have proven remarkably capable due to their dual abilities to radiantly explore through diverse populations and to converge to adaptive pressures.

Exploring open-ended gameplay features with Micro RollerCoaster Tycoon

no code implementations10 May 2021 Michael Cerny Green, Victoria Yen, Sam Earle, Dipika Rajesh, Maria Edwards, L. B. Soros

This paper introduces MicroRCT, a novel open source simulator inspired by the theme park sandbox game RollerCoaster Tycoon.

Evolutionary Algorithms

Say "Sul Sul!" to SimSim, A Sims-Inspired Platform for Sandbox Game AI

no code implementations25 Aug 2020 Megan Charity, Dipika Rajesh, Rachel Ombok, L. B. Soros

This paper proposes environment design in the life simulation game The Sims as a novel platform and challenge for testing divergent search algorithms.

Evolutionary Algorithms

Co-generation of game levels and game-playing agents

1 code implementation16 Jul 2020 Aaron Dharna, Julian Togelius, L. B. Soros

This paper introduces a POET-Inspired Neuroevolutionary System for KreativitY (PINSKY) in games, which co-generates levels for multiple video games and agents that play them.

Artificial Life

Mapping Hearthstone Deck Spaces through MAP-Elites with Sliding Boundaries

1 code implementation24 Apr 2019 Matthew C. Fontaine, Scott Lee, L. B. Soros, Fernando De Mesentier Silva, Julian Togelius, Amy K. Hoover

Quality diversity (QD) algorithms such as MAP-Elites have emerged as a powerful alternative to traditional single-objective optimization methods.

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