no code implementations • COLING 2022 • Xiaofeng Qi, Chao Li, Zhongping Liang, Jigang Liu, Cheng Zhang, Yuanxin Wei, Lin Yuan, Guang Yang, Lanxiao Huang, Min Li
This paper introduces a generative system for in-battle real-time commentary in mobile MOBA games.
1 code implementation • 16 Dec 2024 • Junjie Lin, Jian Zhao, Lin Liu, Yue Deng, Youpeng Zhao, Lanxiao Huang, Xia Lin, Wengang Zhou, Houqiang Li
After iterative refinements, our curling AI based on the decision tree ranks first on the Jidi platform among 34 curling AIs in total, which demonstrates that LLMs can significantly enhance the robustness and adaptability of decision trees, representing a substantial advancement in the field of Game AI.
1 code implementation • NeurIPS 2023 • Yun Qu, Boyuan Wang, Jianzhun Shao, Yuhang Jiang, Chen Chen, Zhenbin Ye, Lin Liu, Junfeng Yang, Lin Lai, Hongyang Qin, Minwen Deng, Juchao Zhuo, Deheng Ye, Qiang Fu, Wei Yang, Guang Yang, Lanxiao Huang, Xiangyang Ji
The advancement of Offline Reinforcement Learning (RL) and Offline Multi-Agent Reinforcement Learning (MARL) critically depends on the availability of high-quality, pre-collected offline datasets that represent real-world complexities and practical applications.
1 code implementation • 25 Jun 2024 • Bohao Yang, Dong Liu, Chenghao Xiao, Kun Zhao, Chen Tang, Chao Li, Lin Yuan, Guang Yang, Lanxiao Huang, Chenghua Lin
Large Language Models (LLMs) demonstrate remarkable ability to comprehend instructions and generate human-like text, enabling sophisticated agent simulation beyond basic behavior replication.
no code implementations • 25 Jun 2024 • Cheng Wang, Christopher Redino, Ryan Clark, Abdul Rahman, Sal Aguinaga, Sathvik Murli, Dhruv Nandakumar, Roland Rao, Lanxiao Huang, Daniel Radke, Edward Bowen
Ransomware presents a significant and increasing threat to individuals and organizations by encrypting their systems and not releasing them until a large fee has been extracted.
1 code implementation • 6 Jun 2024 • Lin Liu, Jian Zhao, Cheng Hu, Zhengtao Cao, Youpeng Zhao, Zhenbin Ye, Meng Meng, Wenjun Wang, Zhaofeng He, Houqiang Li, Xia Lin, Lanxiao Huang
To address these issues, we introduce the first publicly available map editor for the popular mobile game Honor of Kings and design a lightweight environment, Mini Honor of Kings (Mini HoK), for researchers to conduct experiments.
no code implementations • 28 Jan 2024 • Yiming Gao, Feiyu Liu, Liang Wang, Zhenjie Lian, Dehua Zheng, Weixuan Wang, Wenjin Yang, Siqin Li, Xianliang Wang, Wenhui Chen, Jing Dai, Qiang Fu, Wei Yang, Lanxiao Huang, Wei Liu
We expect that agents should learn to enhance the extent to which humans achieve these goals while maintaining agents' original abilities (e. g., winning games).
no code implementations • 13 Jan 2024 • Cheng Wang, Akshay Kakkar, Christopher Redino, Abdul Rahman, Ajinsyam S, Ryan Clark, Daniel Radke, Tyler Cody, Lanxiao Huang, Edward Bowen
Command and control (C2) paths for issuing commands to malware are sometimes the only indicators of its existence within networks.
no code implementations • 23 Apr 2023 • Yiming Gao, Feiyu Liu, Liang Wang, Zhenjie Lian, Weixuan Wang, Siqin Li, Xianliang Wang, Xianhan Zeng, Rundong Wang, Jiawei Wang, Qiang Fu, Wei Yang, Lanxiao Huang, Wei Liu
MOBA games, e. g., Dota2 and Honor of Kings, have been actively used as the testbed for the recent AI research on games, and various AI systems have been developed at the human level so far.
no code implementations • 6 Nov 2022 • Lanxiao Huang, Tyler Cody, Christopher Redino, Abdul Rahman, Akshay Kakkar, Deepak Kushwaha, Cheng Wang, Ryan Clark, Daniel Radke, Peter Beling, Edward Bowen
Reinforcement learning (RL) operating on attack graphs leveraging cyber terrain principles are used to develop reward and state associated with determination of surveillance detection routes (SDR).
1 code implementation • 18 Sep 2022 • Hua Wei, Jingxiao Chen, Xiyang Ji, Hongyang Qin, Minwen Deng, Siqin Li, Liang Wang, Weinan Zhang, Yong Yu, Lin Liu, Lanxiao Huang, Deheng Ye, Qiang Fu, Wei Yang
Compared to other environments studied in most previous work, ours presents new generalization challenges for competitive reinforcement learning.
no code implementations • 28 Jan 2022 • Tyler Cody, Abdul Rahman, Christopher Redino, Lanxiao Huang, Ryan Clark, Akshay Kakkar, Deepak Kushwaha, Paul Park, Peter Beling, Edward Bowen
Reinforcement learning (RL), in conjunction with attack graphs and cyber terrain, are used to develop reward and state associated with determination of optimal paths for exfiltration of data in enterprise networks.
no code implementations • NeurIPS 2021 • Yiming Gao, Bei Shi, Xueying Du, Liang Wang, Guangwei Chen, Zhenjie Lian, Fuhao Qiu, Guoan Han, Weixuan Wang, Deheng Ye, Qiang Fu, Wei Yang, Lanxiao Huang
Recently, many researchers have made successful progress in building the AI systems for MOBA-game-playing with deep reinforcement learning, such as on Dota 2 and Honor of Kings.
no code implementations • NeurIPS 2020 • Deheng Ye, Guibin Chen, Wen Zhang, Sheng Chen, Bo Yuan, Bo Liu, Jia Chen, Zhao Liu, Fuhao Qiu, Hongsheng Yu, Yinyuting Yin, Bei Shi, Liang Wang, Tengfei Shi, Qiang Fu, Wei Yang, Lanxiao Huang, Wei Liu
However, existing work falls short in handling the raw game complexity caused by the explosion of agent combinations, i. e., lineups, when expanding the hero pool in case that OpenAI's Dota AI limits the play to a pool of only 17 heroes.
no code implementations • 25 Nov 2020 • Deheng Ye, Guibin Chen, Peilin Zhao, Fuhao Qiu, Bo Yuan, Wen Zhang, Sheng Chen, Mingfei Sun, Xiaoqian Li, Siqin Li, Jing Liang, Zhenjie Lian, Bei Shi, Liang Wang, Tengfei Shi, Qiang Fu, Wei Yang, Lanxiao Huang
Unlike prior attempts, we integrate the macro-strategy and the micromanagement of MOBA-game-playing into neural networks in a supervised and end-to-end manner.
no code implementations • 20 Dec 2019 • Deheng Ye, Zhao Liu, Mingfei Sun, Bei Shi, Peilin Zhao, Hao Wu, Hongsheng Yu, Shaojie Yang, Xipeng Wu, Qingwei Guo, Qiaobo Chen, Yinyuting Yin, Hao Zhang, Tengfei Shi, Liang Wang, Qiang Fu, Wei Yang, Lanxiao Huang
We study the reinforcement learning problem of complex action control in the Multi-player Online Battle Arena (MOBA) 1v1 games.