Search Results for author: Lanxiao Huang

Found 16 papers, 5 papers with code

RL-LLM-DT: An Automatic Decision Tree Generation Method Based on RL Evaluation and LLM Enhancement

1 code implementation16 Dec 2024 Junjie Lin, Jian Zhao, Lin Liu, Yue Deng, Youpeng Zhao, Lanxiao Huang, Xia Lin, Wengang Zhou, Houqiang Li

After iterative refinements, our curling AI based on the decision tree ranks first on the Jidi platform among 34 curling AIs in total, which demonstrates that LLMs can significantly enhance the robustness and adaptability of decision trees, representing a substantial advancement in the field of Game AI.

Reinforcement Learning (RL)

Hokoff: Real Game Dataset from Honor of Kings and its Offline Reinforcement Learning Benchmarks

1 code implementation NeurIPS 2023 Yun Qu, Boyuan Wang, Jianzhun Shao, Yuhang Jiang, Chen Chen, Zhenbin Ye, Lin Liu, Junfeng Yang, Lin Lai, Hongyang Qin, Minwen Deng, Juchao Zhuo, Deheng Ye, Qiang Fu, Wei Yang, Guang Yang, Lanxiao Huang, Xiangyang Ji

The advancement of Offline Reinforcement Learning (RL) and Offline Multi-Agent Reinforcement Learning (MARL) critically depends on the availability of high-quality, pre-collected offline datasets that represent real-world complexities and practical applications.

Multi-agent Reinforcement Learning Multi-Task Learning +4

Crafting Customisable Characters with LLMs: Introducing SimsChat, a Persona-Driven Role-Playing Agent Framework

1 code implementation25 Jun 2024 Bohao Yang, Dong Liu, Chenghao Xiao, Kun Zhao, Chen Tang, Chao Li, Lin Yuan, Guang Yang, Lanxiao Huang, Chenghua Lin

Large Language Models (LLMs) demonstrate remarkable ability to comprehend instructions and generate human-like text, enabling sophisticated agent simulation beyond basic behavior replication.

Leveraging Reinforcement Learning in Red Teaming for Advanced Ransomware Attack Simulations

no code implementations25 Jun 2024 Cheng Wang, Christopher Redino, Ryan Clark, Abdul Rahman, Sal Aguinaga, Sathvik Murli, Dhruv Nandakumar, Roland Rao, Lanxiao Huang, Daniel Radke, Edward Bowen

Ransomware presents a significant and increasing threat to individuals and organizations by encrypting their systems and not releasing them until a large fee has been extracted.

Red Teaming Reinforcement Learning (RL)

Mini Honor of Kings: A Lightweight Environment for Multi-Agent Reinforcement Learning

1 code implementation6 Jun 2024 Lin Liu, Jian Zhao, Cheng Hu, Zhengtao Cao, Youpeng Zhao, Zhenbin Ye, Meng Meng, Wenjun Wang, Zhaofeng He, Houqiang Li, Xia Lin, Lanxiao Huang

To address these issues, we introduce the first publicly available map editor for the popular mobile game Honor of Kings and design a lightweight environment, Mini Honor of Kings (Mini HoK), for researchers to conduct experiments.

Multi-agent Reinforcement Learning

Enhancing Human Experience in Human-Agent Collaboration: A Human-Centered Modeling Approach Based on Positive Human Gain

no code implementations28 Jan 2024 Yiming Gao, Feiyu Liu, Liang Wang, Zhenjie Lian, Dehua Zheng, Weixuan Wang, Wenjin Yang, Siqin Li, Xianliang Wang, Wenhui Chen, Jing Dai, Qiang Fu, Wei Yang, Lanxiao Huang, Wei Liu

We expect that agents should learn to enhance the extent to which humans achieve these goals while maintaining agents' original abilities (e. g., winning games).

Towards Effective and Interpretable Human-Agent Collaboration in MOBA Games: A Communication Perspective

no code implementations23 Apr 2023 Yiming Gao, Feiyu Liu, Liang Wang, Zhenjie Lian, Weixuan Wang, Siqin Li, Xianliang Wang, Xianhan Zeng, Rundong Wang, Jiawei Wang, Qiang Fu, Wei Yang, Lanxiao Huang, Wei Liu

MOBA games, e. g., Dota2 and Honor of Kings, have been actively used as the testbed for the recent AI research on games, and various AI systems have been developed at the human level so far.

Exposing Surveillance Detection Routes via Reinforcement Learning, Attack Graphs, and Cyber Terrain

no code implementations6 Nov 2022 Lanxiao Huang, Tyler Cody, Christopher Redino, Abdul Rahman, Akshay Kakkar, Deepak Kushwaha, Cheng Wang, Ryan Clark, Daniel Radke, Peter Beling, Edward Bowen

Reinforcement learning (RL) operating on attack graphs leveraging cyber terrain principles are used to develop reward and state associated with determination of surveillance detection routes (SDR).

reinforcement-learning Reinforcement Learning (RL)

Discovering Exfiltration Paths Using Reinforcement Learning with Attack Graphs

no code implementations28 Jan 2022 Tyler Cody, Abdul Rahman, Christopher Redino, Lanxiao Huang, Ryan Clark, Akshay Kakkar, Deepak Kushwaha, Paul Park, Peter Beling, Edward Bowen

Reinforcement learning (RL), in conjunction with attack graphs and cyber terrain, are used to develop reward and state associated with determination of optimal paths for exfiltration of data in enterprise networks.

reinforcement-learning Reinforcement Learning +1

Learning Diverse Policies in MOBA Games via Macro-Goals

no code implementations NeurIPS 2021 Yiming Gao, Bei Shi, Xueying Du, Liang Wang, Guangwei Chen, Zhenjie Lian, Fuhao Qiu, Guoan Han, Weixuan Wang, Deheng Ye, Qiang Fu, Wei Yang, Lanxiao Huang

Recently, many researchers have made successful progress in building the AI systems for MOBA-game-playing with deep reinforcement learning, such as on Dota 2 and Honor of Kings.

Deep Reinforcement Learning Diversity +1

Towards Playing Full MOBA Games with Deep Reinforcement Learning

no code implementations NeurIPS 2020 Deheng Ye, Guibin Chen, Wen Zhang, Sheng Chen, Bo Yuan, Bo Liu, Jia Chen, Zhao Liu, Fuhao Qiu, Hongsheng Yu, Yinyuting Yin, Bei Shi, Liang Wang, Tengfei Shi, Qiang Fu, Wei Yang, Lanxiao Huang, Wei Liu

However, existing work falls short in handling the raw game complexity caused by the explosion of agent combinations, i. e., lineups, when expanding the hero pool in case that OpenAI's Dota AI limits the play to a pool of only 17 heroes.

AI Agent Deep Reinforcement Learning +3

Supervised Learning Achieves Human-Level Performance in MOBA Games: A Case Study of Honor of Kings

no code implementations25 Nov 2020 Deheng Ye, Guibin Chen, Peilin Zhao, Fuhao Qiu, Bo Yuan, Wen Zhang, Sheng Chen, Mingfei Sun, Xiaoqian Li, Siqin Li, Jing Liang, Zhenjie Lian, Bei Shi, Liang Wang, Tengfei Shi, Qiang Fu, Wei Yang, Lanxiao Huang

Unlike prior attempts, we integrate the macro-strategy and the micromanagement of MOBA-game-playing into neural networks in a supervised and end-to-end manner.

Cannot find the paper you are looking for? You can Submit a new open access paper.