Search Results for author: Laurent SIfre

Found 13 papers, 6 papers with code

Scaling Language Models: Methods, Analysis & Insights from Training Gopher

no code implementations NA 2021 Jack W. Rae, Sebastian Borgeaud, Trevor Cai, Katie Millican, Jordan Hoffmann, Francis Song, John Aslanides, Sarah Henderson, Roman Ring, Susannah Young, Eliza Rutherford, Tom Hennigan, Jacob Menick, Albin Cassirer, Richard Powell, George van den Driessche, Lisa Anne Hendricks, Maribeth Rauh, Po-Sen Huang, Amelia Glaese, Johannes Welbl, Sumanth Dathathri, Saffron Huang, Jonathan Uesato, John Mellor, Irina Higgins, Antonia Creswell, Nat McAleese, Amy Wu, Erich Elsen, Siddhant Jayakumar, Elena Buchatskaya, David Budden, Esme Sutherland, Karen Simonyan, Michela Paganini, Laurent SIfre, Lena Martens, Xiang Lorraine Li, Adhiguna Kuncoro, Aida Nematzadeh, Elena Gribovskaya, Domenic Donato, Angeliki Lazaridou, Arthur Mensch, Jean-Baptiste Lespiau, Maria Tsimpoukelli, Nikolai Grigorev, Doug Fritz, Thibault Sottiaux, Mantas Pajarskas, Toby Pohlen, Zhitao Gong, Daniel Toyama, Cyprien de Masson d'Autume, Yujia Li, Tayfun Terzi, Vladimir Mikulik, Igor Babuschkin, Aidan Clark, Diego de Las Casas, Aurelia Guy, Chris Jones, James Bradbury, Matthew Johnson, Blake Hechtman, Laura Weidinger, Iason Gabriel, William Isaac, Ed Lockhart, Simon Osindero, Laura Rimell, Chris Dyer, Oriol Vinyals, Kareem Ayoub, Jeff Stanway, Lorrayne Bennett, Demis Hassabis, Koray Kavukcuoglu, Geoffrey Irving

Language modelling provides a step towards intelligent communication systems by harnessing large repositories of written human knowledge to better predict and understand the world.

Fact Checking Language Modelling +3

Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model

15 code implementations19 Nov 2019 Julian Schrittwieser, Ioannis Antonoglou, Thomas Hubert, Karen Simonyan, Laurent SIfre, Simon Schmitt, Arthur Guez, Edward Lockhart, Demis Hassabis, Thore Graepel, Timothy Lillicrap, David Silver

When evaluated on Go, chess and shogi, without any knowledge of the game rules, MuZero matched the superhuman performance of the AlphaZero algorithm that was supplied with the game rules.

Atari Games Game of Chess +2

Rigid-Motion Scattering for Texture Classification

no code implementations7 Mar 2014 Laurent SIfre, Stéphane Mallat

A rigid-motion scattering computes adaptive invariants along translations and rotations, with a deep convolutional network.

Classification General Classification +2

Generic Deep Networks with Wavelet Scattering

1 code implementation20 Dec 2013 Edouard Oyallon, Stéphane Mallat, Laurent SIfre

We introduce a two-layer wavelet scattering network, for object classification.

General Classification

Rotation, Scaling and Deformation Invariant Scattering for Texture Discrimination

no code implementations CVPR 2013 Laurent Sifre, Stephane Mallat

An affine invariant representation is constructed with a cascade of invariants, which preserves information for classification.

Classification General Classification +1

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