no code implementations • 27 Mar 2024 • Li SiYao, Tianpei Gu, Zhitao Yang, Zhengyu Lin, Ziwei Liu, Henghui Ding, Lei Yang, Chen Change Loy
We introduce a novel task within the field of 3D dance generation, termed dance accompaniment, which necessitates the generation of responsive movements from a dance partner, the "follower", synchronized with the lead dancer's movements and the underlying musical rhythm.
1 code implementation • ICCV 2023 • Li SiYao, Tianpei Gu, Weiye Xiao, Henghui Ding, Ziwei Liu, Chen Change Loy
To preserve the precision and detail of the line drawings, we propose a new approach, AnimeInbet, which geometrizes raster line drawings into graphs of endpoints and reframes the inbetweening task as a graph fusion problem with vertex repositioning.
1 code implementation • 10 Nov 2022 • Li SiYao, Yuhang Li, Bo Li, Chao Dong, Ziwei Liu, Chen Change Loy
Existing correspondence datasets for two-dimensional (2D) cartoon suffer from simple frame composition and monotonic movements, making them insufficient to simulate real animations.
1 code implementation • CVPR 2022 • Li SiYao, Weijiang Yu, Tianpei Gu, Chunze Lin, Quan Wang, Chen Qian, Chen Change Loy, Ziwei Liu
With the learned choreographic memory, dance generation is realized on the quantized units that meet high choreography standards, such that the generated dancing sequences are confined within the spatial constraints.
Ranked #4 on Motion Synthesis on AIST++
1 code implementation • CVPR 2021 • Li SiYao, Shiyu Zhao, Weijiang Yu, Wenxiu Sun, Dimitris N. Metaxas, Chen Change Loy, Ziwei Liu
In the animation industry, cartoon videos are usually produced at low frame rate since hand drawing of such frames is costly and time-consuming.