no code implementations • 27 Nov 2024 • Lily Goli, Sara Sabour, Mark Matthews, Marcus Brubaker, Dmitry Lagun, Alec Jacobson, David J. Fleet, Saurabh Saxena, Andrea Tagliasacchi
There has been extensive progress in the reconstruction and generation of 4D scenes from monocular casually-captured video.
1 code implementation • 28 Jun 2024 • Sara Sabour, Lily Goli, George Kopanas, Mark Matthews, Dmitry Lagun, Leonidas Guibas, Alec Jacobson, David J. Fleet, Andrea Tagliasacchi
3D Gaussian Splatting (3DGS) is a promising technique for 3D reconstruction, offering efficient training and rendering speeds, making it suitable for real-time applications. However, current methods require highly controlled environments (no moving people or wind-blown elements, and consistent lighting) to meet the inter-view consistency assumption of 3DGS.
no code implementations • CVPR 2024 • Ahan Shabanov, Shrisudhan Govindarajan, Cody Reading, Lily Goli, Daniel Rebain, Kwang Moo Yi, Andrea Tagliasacchi
Largely due to their implicit nature, neural fields lack a direct mechanism for filtering, as Fourier analysis from discrete signal processing is not directly applicable to these representations.
1 code implementation • CVPR 2024 • Lily Goli, Cody Reading, Silvia Sellán, Alec Jacobson, Andrea Tagliasacchi
Neural Radiance Fields (NeRFs) have shown promise in applications like view synthesis and depth estimation, but learning from multiview images faces inherent uncertainties.
no code implementations • 3 Nov 2022 • Lily Goli, Daniel Rebain, Sara Sabour, Animesh Garg, Andrea Tagliasacchi
We introduce a technique for pairwise registration of neural fields that extends classical optimization-based local registration (i. e. ICP) to operate on Neural Radiance Fields (NeRF) -- neural 3D scene representations trained from collections of calibrated images.