no code implementations • 22 Dec 2024 • Hanqing Jiang, Xiaojun Xiang, Han Sun, Hongjie Li, Liyang Zhou, XiaoYu Zhang, Guofeng Zhang
3D Gaussian Splatting (3DGS) has recently attracted wide attentions in various areas such as 3D navigation, Virtual Reality (VR) and 3D simulation, due to its photorealistic and efficient rendering performance.
no code implementations • 25 Nov 2024 • Ziyu Zhang, Binbin Huang, Hanqing Jiang, Liyang Zhou, Xiaojun Xiang, Shunhan Shen
Recently, 3D Gaussian Splatting (3DGS) has attracted attention for its superior rendering quality and speed over Neural Radiance Fields (NeRF).
no code implementations • 29 Oct 2024 • Hanqing Jiang, Liyang Zhou, Zhuang Zhang, Yihao Yu, Guofeng Zhang
This paper presents an accurate and robust Structure-from-Motion (SfM) pipeline named LiVisSfM, which is an SfM-based reconstruction system that fully combines LiDAR and visual cues.
1 code implementation • 1 Aug 2023 • Sirui Hong, Mingchen Zhuge, Jiaqi Chen, Xiawu Zheng, Yuheng Cheng, Ceyao Zhang, Jinlin Wang, Zili Wang, Steven Ka Shing Yau, Zijuan Lin, Liyang Zhou, Chenyu Ran, Lingfeng Xiao, Chenglin Wu, Jürgen Schmidhuber
Remarkable progress has been made on automated problem solving through societies of agents based on large language models (LLMs).
Ranked #21 on
Code Generation
on HumanEval
no code implementations • 25 Feb 2023 • Tianyi Zhang, Isaac Tham, Zhaoyi Hou, Jiaxuan Ren, Liyang Zhou, Hainiu Xu, Li Zhang, Lara J. Martin, Rotem Dror, Sha Li, Heng Ji, Martha Palmer, Susan Brown, Reece Suchocki, Chris Callison-Burch
Schema induction builds a graph representation explaining how events unfold in a scenario.
no code implementations • 21 Jan 2021 • Zhifang Zhang, Liyang Zhou
Previous work mostly focuses on minimizing the cross-rack repair bandwidth under the condition \(\bar{d}\geq \bar{k}\), where \(\bar{k}=\lfloor\frac{k}{u}\rfloor\).
Information Theory Information Theory
no code implementations • ISMAR 2020 • Xingbin Yang, Liyang Zhou, Hanqing Jiang, Zhongliang Tang, Yuanbo Wang, Hujun Bao, Guofeng Zhang
The proposed mesh generation module incrementally fuses each estimated keyframe depth map to an online dense surface mesh, which is useful for achieving realistic AR effects such as occlusions and collisions.