Search Results for author: Manuel Guimarães

Found 4 papers, 0 papers with code

Emergent social NPC interactions in the Social NPCs Skyrim mod and beyond

no code implementations27 Jul 2022 Manuel Guimarães, Pedro A. Santos, Arnav Jhala

This work presents an implementation of a social architecture model for authoring Non-Player Character (NPC) in open world games inspired in academic research on agentbased modeling.

Towards Explainable Social Agent Authoring tools: A case study on FAtiMA-Toolkit

no code implementations7 Jun 2022 Manuel Guimarães, Joana Campos, Pedro A. Santos, João Dias, Rui Prada

In this paper we introduce the concept of Explainable Social Agent Authoring Tools with the goal of analysing if authoring tools for social agents are understandable and interpretable.

FAtiMA Toolkit -- Toward an effective and accessible tool for the development of intelligent virtual agents and social robots

no code implementations4 Mar 2021 Samuel Mascarenhas, Manuel Guimarães, Pedro A. Santos, João Dias, Rui Prada, Ana Paiva

More than a decade has passed since the development of FearNot!, an application designed to help children deal with bullying through role-playing with virtual characters.

Decision Making Multiagent Systems Human-Computer Interaction Robotics

CHARET: Character-centered Approach to Emotion Tracking in Stories

no code implementations15 Feb 2021 Diogo S. Carvalho, Joana Campos, Manuel Guimarães, Ana Antunes, João Dias, Pedro A. Santos

Autonomous agents that can engage in social interactions witha human is the ultimate goal of a myriad of applications.

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