no code implementations • 27 Jul 2022 • Manuel Guimarães, Pedro A. Santos, Arnav Jhala
This work presents an implementation of a social architecture model for authoring Non-Player Character (NPC) in open world games inspired in academic research on agentbased modeling.
no code implementations • 7 Jun 2022 • Manuel Guimarães, Joana Campos, Pedro A. Santos, João Dias, Rui Prada
In this paper we introduce the concept of Explainable Social Agent Authoring Tools with the goal of analysing if authoring tools for social agents are understandable and interpretable.
no code implementations • 4 Mar 2021 • Samuel Mascarenhas, Manuel Guimarães, Pedro A. Santos, João Dias, Rui Prada, Ana Paiva
More than a decade has passed since the development of FearNot!, an application designed to help children deal with bullying through role-playing with virtual characters.
Decision Making Multiagent Systems Human-Computer Interaction Robotics
no code implementations • 15 Feb 2021 • Diogo S. Carvalho, Joana Campos, Manuel Guimarães, Ana Antunes, João Dias, Pedro A. Santos
Autonomous agents that can engage in social interactions witha human is the ultimate goal of a myriad of applications.