Search Results for author: Marko Boben

Found 4 papers, 1 papers with code

VirtualHome: Simulating Household Activities via Programs

2 code implementations CVPR 2018 Xavier Puig, Kevin Ra, Marko Boben, Jiaman Li, Tingwu Wang, Sanja Fidler, Antonio Torralba

We then implement the most common atomic (inter)actions in the Unity3D game engine, and use our programs to "drive" an artificial agent to execute tasks in a simulated household environment.

Video Understanding

Learning a Hierarchical Compositional Shape Vocabulary for Multi-class Object Representation

no code implementations23 Aug 2014 Sanja Fidler, Marko Boben, Ales Leonardis

At the top-level of the vocabulary, the compositions are sufficiently large and complex to represent the whole shapes of the objects.

Evaluating multi-class learning strategies in a generative hierarchical framework for object detection

no code implementations NeurIPS 2009 Sanja Fidler, Marko Boben, Ales Leonardis

We explore and compare their computational behavior (space and time) and detection performance as a function of the number of learned classes on several recognition data sets.

Object Detection

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