1 code implementation • 4 Sep 2024 • Raphael Lafargue, Luke Smith, Franck Vermet, Mathias Löwe, Ian Reid, Vincent Gripon, Jack Valmadre
The predominant method for computing confidence intervals (CI) in few-shot learning (FSL) is based on sampling the tasks with replacement, i. e.\ allowing the same samples to appear in multiple tasks.
no code implementations • 5 Jul 2021 • Mathias Löwe, Jennifer Villareale, Evan Freed, Aleksanteri Sladek, Jichen Zhu, Sebastian Risi
In this paper, we focus on the adversarial player strategy aspect in the game iNNk, in which players try to communicate secret code words through drawings with the goal of not being deciphered by a NN.
no code implementations • 29 Mar 2021 • Mathias Löwe, Per Lunnemann Hansen, Sebastian Risi
For a BM, making predictions with the lowest expected loss requires integrating over the posterior distribution.
no code implementations • 15 Jan 2021 • Jichen Zhu, Jennifer Villareale, Nithesh Javvaji, Sebastian Risi, Mathias Löwe, Rush Weigelt, Casper Harteveld
The advent of artificial intelligence (AI) and machine learning (ML) bring human-AI interaction to the forefront of HCI research.
no code implementations • 17 Jul 2020 • Jennifer Villareale, Ana Acosta-Ruiz, Samuel Arcaro, Thomas Fox, Evan Freed, Robert Gray, Mathias Löwe, Panote Nuchprayoon, Aleksanteri Sladek, Rush Weigelt, Yifu Li, Sebastian Risi, Jichen Zhu
This paper presents iNNK, a multiplayer drawing game where human players team up against an NN.