Transfer learning has led to large gains in performance for nearly all NLP tasks while making downstream models easier and faster to train.
Procedural content generation (PCG) is a growing field, with numerous applications in the video game industry and great potential to help create better games at a fraction of the cost of manual creation.
1 code implementation • 22 Oct 2022 • David Ifeoluwa Adelani, Graham Neubig, Sebastian Ruder, Shruti Rijhwani, Michael Beukman, Chester Palen-Michel, Constantine Lignos, Jesujoba O. Alabi, Shamsuddeen H. Muhammad, Peter Nabende, Cheikh M. Bamba Dione, Andiswa Bukula, Rooweither Mabuya, Bonaventure F. P. Dossou, Blessing Sibanda, Happy Buzaaba, Jonathan Mukiibi, Godson Kalipe, Derguene Mbaye, Amelia Taylor, Fatoumata Kabore, Chris Chinenye Emezue, Anuoluwapo Aremu, Perez Ogayo, Catherine Gitau, Edwin Munkoh-Buabeng, Victoire M. Koagne, Allahsera Auguste Tapo, Tebogo Macucwa, Vukosi Marivate, Elvis Mboning, Tajuddeen Gwadabe, Tosin Adewumi, Orevaoghene Ahia, Joyce Nakatumba-Nabende, Neo L. Mokono, Ignatius Ezeani, Chiamaka Chukwuneke, Mofetoluwa Adeyemi, Gilles Q. Hacheme, Idris Abdulmumin, Odunayo Ogundepo, Oreen Yousuf, Tatiana Moteu Ngoli, Dietrich Klakow
African languages are spoken by over a billion people, but are underrepresented in NLP research and development.
In this work, we tackle the problem of open-ended learning by introducing a method that simultaneously evolves agents and increasingly challenging environments.
no code implementations • 19 Oct 2022 • Idris Abdulmumin, Michael Beukman, Jesujoba O. Alabi, Chris Emezue, Everlyn Asiko, Tosin Adewumi, Shamsuddeen Hassan Muhammad, Mofetoluwa Adeyemi, Oreen Yousuf, Sahib Singh, Tajuddeen Rabiu Gwadabe
We participated in the WMT 2022 Large-Scale Machine Translation Evaluation for the African Languages Shared Task.
Data availability and quality are major challenges in natural language processing for low-resourced languages.
1 code implementation • • David Ifeoluwa Adelani, Jesujoba Oluwadara Alabi, Angela Fan, Julia Kreutzer, Xiaoyu Shen, Machel Reid, Dana Ruiter, Dietrich Klakow, Peter Nabende, Ernie Chang, Tajuddeen Gwadabe, Freshia Sackey, Bonaventure F. P. Dossou, Chris Chinenye Emezue, Colin Leong, Michael Beukman, Shamsuddeen Hassan Muhammad, Guyo Dub Jarso, Oreen Yousuf, Andre Niyongabo Rubungo, Gilles Hacheme, Eric Peter Wairagala, Muhammad Umair Nasir, Benjamin Ayoade Ajibade, Tunde Oluwaseyi Ajayi, Yvonne Wambui Gitau, Jade Abbott, Mohamed Ahmed, Millicent Ochieng, Anuoluwapo Aremu, Perez Ogayo, Jonathan Mukiibi, Fatoumata Ouoba Kabore, Godson Koffi Kalipe, Derguene Mbaye, Allahsera Auguste Tapo, Victoire Memdjokam Koagne, Edwin Munkoh-Buabeng, Valencia Wagner, Idris Abdulmumin, Ayodele Awokoya, Happy Buzaaba, Blessing Sibanda, Andiswa Bukula, Sam Manthalu
We focus on two questions: 1) How can pre-trained models be used for languages not included in the initial pre-training?
We further demonstrate that a fixed wavelet basis set performs comparably against the high-performing Fourier basis on Mountain Car and Acrobot, and that the adaptive methods provide a convenient approach to addressing an oversized initial basis set, while demonstrating performance comparable to, or greater than, the fixed wavelet basis.
Procedurally generated video game content has the potential to drastically reduce the content creation budget of game developers and large studios.
With increasing interest in procedural content generation by academia and game developers alike, it is vital that different approaches can be compared fairly.