Search Results for author: Michael Beukman

Found 4 papers, 4 papers with code

Adaptive Online Value Function Approximation with Wavelets

1 code implementation22 Apr 2022 Michael Beukman, Michael Mitchley, Dean Wookey, Steven James, George Konidaris

We further demonstrate that a fixed wavelet basis set performs comparably against the high-performing Fourier basis on Mountain Car and Acrobot, and that the adaptive methods provide a convenient approach to addressing an oversized initial basis set, while demonstrating performance comparable to, or greater than, the fixed wavelet basis.

Acrobot

Procedural Content Generation using Neuroevolution and Novelty Search for Diverse Video Game Levels

1 code implementation14 Apr 2022 Michael Beukman, Christopher W Cleghorn, Steven James

Procedurally generated video game content has the potential to drastically reduce the content creation budget of game developers and large studios.

Towards Objective Metrics for Procedurally Generated Video Game Levels

1 code implementation25 Jan 2022 Michael Beukman, Steven James, Christopher Cleghorn

With increasing interest in procedural content generation by academia and game developers alike, it is vital that different approaches can be compared fairly.

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