Search Results for author: Michael Bloesch

Found 19 papers, 6 papers with code

Task-Embedded Control Networks for Few-Shot Imitation Learning

3 code implementations8 Oct 2018 Stephen James, Michael Bloesch, Andrew J. Davison

Despite this, most robot learning approaches have focused on learning a single task, from scratch, with a limited notion of generalisation, and no way of leveraging the knowledge to learn other tasks more efficiently.

Few-Shot Imitation Learning Imitation Learning +1

gvnn: Neural Network Library for Geometric Computer Vision

1 code implementation25 Jul 2016 Ankur Handa, Michael Bloesch, Viorica Patraucean, Simon Stent, John McCormac, Andrew Davison

We introduce gvnn, a neural network library in Torch aimed towards bridging the gap between classic geometric computer vision and deep learning.

Image Reconstruction Visual Odometry

CodeSLAM - Learning a Compact, Optimisable Representation for Dense Visual SLAM

3 code implementations3 Apr 2018 Michael Bloesch, Jan Czarnowski, Ronald Clark, Stefan Leutenegger, Andrew J. Davison

Our approach is suitable for use in a keyframe-based monocular dense SLAM system: While each keyframe with a code can produce a depth map, the code can be optimised efficiently jointly with pose variables and together with the codes of overlapping keyframes to attain global consistency.

Matching Features without Descriptors: Implicitly Matched Interest Points

1 code implementation26 Nov 2018 Titus Cieslewski, Michael Bloesch, Davide Scaramuzza

The extraction and matching of interest points is a prerequisite for many geometric computer vision problems.

Pose Estimation valid

MID-Fusion: Octree-based Object-Level Multi-Instance Dynamic SLAM

1 code implementation19 Dec 2018 Binbin Xu, Wenbin Li, Dimos Tzoumanikas, Michael Bloesch, Andrew Davison, Stefan Leutenegger

It can provide robust camera tracking in dynamic environments and at the same time, continuously estimate geometric, semantic, and motion properties for arbitrary objects in the scene.

Instance Segmentation Object +3

CodeSLAM — Learning a Compact, Optimisable Representation for Dense Visual SLAM

1 code implementation CVPR 2018 Michael Bloesch, Jan Czarnowski, Ronald Clark, Stefan Leutenegger, Andrew J. Davison

Our approach is suitable for use in a keyframe-based monocular dense SLAM system: While each keyframe with a code can produce a depth map, the code can be optimised efficiently jointly with pose variables and together with the codes of overlapping keyframes to attain global consistency.

Fusion++: Volumetric Object-Level SLAM

no code implementations25 Aug 2018 John McCormac, Ronald Clark, Michael Bloesch, Andrew J. Davison, Stefan Leutenegger

Reconstructed objects are stored in an optimisable 6DoF pose graph which is our only persistent map representation.

Loop Closure Detection Object

LS-Net: Learning to Solve Nonlinear Least Squares for Monocular Stereo

no code implementations ECCV 2018 Ronald Clark, Michael Bloesch, Jan Czarnowski, Stefan Leutenegger, Andrew J. Davison

In this paper, we propose LS-Net, a neural nonlinear least squares optimization algorithm which learns to effectively optimize these cost functions even in the presence of adversities.

Learning to Solve Nonlinear Least Squares for Monocular Stereo

no code implementations ECCV 2018 Ronald Clark, Michael Bloesch, Jan Czarnowski, Stefan Leutenegger, Andrew J. Davison

In this paper, we propose a neural nonlinear least squares optimization algorithm which learns to effectively optimize these cost functions even in the presence of adversities.

SceneCode: Monocular Dense Semantic Reconstruction using Learned Encoded Scene Representations

no code implementations CVPR 2019 Shuaifeng Zhi, Michael Bloesch, Stefan Leutenegger, Andrew J. Davison

Systems which incrementally create 3D semantic maps from image sequences must store and update representations of both geometry and semantic entities.

Learning Meshes for Dense Visual SLAM

no code implementations ICCV 2019 Michael Bloesch, Tristan Laidlow, Ronald Clark, Stefan Leutenegger, Andrew J. Davison

Estimating motion and surrounding geometry of a moving camera remains a challenging inference problem.

Comparing View-Based and Map-Based Semantic Labelling in Real-Time SLAM

no code implementations24 Feb 2020 Zoe Landgraf, Fabian Falck, Michael Bloesch, Stefan Leutenegger, Andrew Davison

Generally capable Spatial AI systems must build persistent scene representations where geometric models are combined with meaningful semantic labels.

Simple Sensor Intentions for Exploration

no code implementations15 May 2020 Tim Hertweck, Martin Riedmiller, Michael Bloesch, Jost Tobias Springenberg, Noah Siegel, Markus Wulfmeier, Roland Hafner, Nicolas Heess

In particular, we show that a real robotic arm can learn to grasp and lift and solve a Ball-in-a-Cup task from scratch, when only raw sensor streams are used for both controller input and in the auxiliary reward definition.

The Challenges of Exploration for Offline Reinforcement Learning

no code implementations27 Jan 2022 Nathan Lambert, Markus Wulfmeier, William Whitney, Arunkumar Byravan, Michael Bloesch, Vibhavari Dasagi, Tim Hertweck, Martin Riedmiller

Offline Reinforcement Learning (ORL) enablesus to separately study the two interlinked processes of reinforcement learning: collecting informative experience and inferring optimal behaviour.

Model Predictive Control Offline RL +2

Dense RGB-D-Inertial SLAM with Map Deformations

no code implementations22 Jul 2022 Tristan Laidlow, Michael Bloesch, Wenbin Li, Stefan Leutenegger

While dense visual SLAM methods are capable of estimating dense reconstructions of the environment, they suffer from a lack of robustness in their tracking step, especially when the optimisation is poorly initialised.

3D Reconstruction

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