Search Results for author: Michael Mozer

Found 8 papers, 2 papers with code

Coordinating Policies Among Multiple Agents via an Intelligent Communication Channel

no code implementations21 May 2022 Dianbo Liu, Vedant Shah, Oussama Boussif, Cristian Meo, Anirudh Goyal, Tianmin Shu, Michael Mozer, Nicolas Heess, Yoshua Bengio

In Multi-Agent Reinforcement Learning (MARL), specialized channels are often introduced that allow agents to communicate directly with one another.

Learning to Induce Causal Structure

no code implementations11 Apr 2022 Nan Rosemary Ke, Silvia Chiappa, Jane Wang, Jorg Bornschein, Theophane Weber, Anirudh Goyal, Matthew Botvinic, Michael Mozer, Danilo Jimenez Rezende

The fundamental challenge in causal induction is to infer the underlying graph structure given observational and/or interventional data.

Neural Function Modules with Sparse Arguments: A Dynamic Approach to Integrating Information across Layers

no code implementations15 Oct 2020 Alex Lamb, Anirudh Goyal, Agnieszka Słowik, Michael Mozer, Philippe Beaudoin, Yoshua Bengio

Feed-forward neural networks consist of a sequence of layers, in which each layer performs some processing on the information from the previous layer.

Domain Generalization

Learning to Combine Top-Down and Bottom-Up Signals in Recurrent Neural Networks with Attention over Modules

1 code implementation ICML 2020 Sarthak Mittal, Alex Lamb, Anirudh Goyal, Vikram Voleti, Murray Shanahan, Guillaume Lajoie, Michael Mozer, Yoshua Bengio

To effectively utilize the wealth of potential top-down information available, and to prevent the cacophony of intermixed signals in a bidirectional architecture, mechanisms are needed to restrict information flow.

Language Modelling Sequential Image Classification +1

Object Files and Schemata: Factorizing Declarative and Procedural Knowledge in Dynamical Systems

no code implementations29 Jun 2020 Anirudh Goyal, Alex Lamb, Phanideep Gampa, Philippe Beaudoin, Sergey Levine, Charles Blundell, Yoshua Bengio, Michael Mozer

To use a video game as an illustration, two enemies of the same type will share schemata but will have separate object files to encode their distinct state (e. g., health, position).

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