no code implementations • 27 Dec 2021 • Dongge Han, Chris Xiaoxuan Lu, Tomasz Michalak, Michael Wooldridge
By formulating robotic components as a system of decentralised agents, this work presents a decentralised multiagent reinforcement learning framework for continuous control.
no code implementations • 18 Oct 2021 • Dongge Han, Michael Wooldridge, Sebastian Tschiatschek
This includes an algorithm for encoding and instantiation of abstract options across different environments, and a state abstraction mechanism based on the abstract options.
no code implementations • 19 Jul 2021 • Julian Gutierrez, Lewis Hammond, Anthony W. Lin, Muhammad Najib, Michael Wooldridge
Rational verification is the problem of determining which temporal logic properties will hold in a multi-agent system, under the assumption that agents in the system act rationally, by choosing strategies that collectively form a game-theoretic equilibrium.
no code implementations • 18 Jun 2021 • Julian Gutierrez, Muhammad Najib, Giuseppe Perelli, Michael Wooldridge
In particular, we consider system specifications given by LTL and GR(1) formulae, and show that implementing a mechanism to ensure that a given temporal logic property is satisfied on some/every Nash equilibrium of the game, whenever such a mechanism exists, can be done in PSPACE for LTL properties and in NP/$\Sigma^{P}_{2}$ for GR(1) specifications.
1 code implementation • 9 Feb 2021 • Lewis Hammond, James Fox, Tom Everitt, Alessandro Abate, Michael Wooldridge
Multi-agent influence diagrams (MAIDs) are a popular form of graphical model that, for certain classes of games, have been shown to offer key complexity and explainability advantages over traditional extensive form game (EFG) representations.
1 code implementation • 1 Feb 2021 • Lewis Hammond, Alessandro Abate, Julian Gutierrez, Michael Wooldridge
In this paper, we study the problem of learning to satisfy temporal logic specifications with a group of agents in an unknown environment, which may exhibit probabilistic behaviour.
no code implementations • 13 Aug 2020 • Julian Gutierrez, Giuseppe Perelli, Michael Wooldridge
Linear Dynamic Logic on finite traces LDLf is a powerful logic for reasoning about the behaviour of concurrent and multi-agent systems.
no code implementations • 13 Aug 2020 • Julian Gutierrez, Aniello Murano, Giuseppe Perelli, Sasha Rubin, Thomas Steeples, Michael Wooldridge
The overall aim of our research is to develop techniques to reason about the equilibrium properties of multi-agent systems.
1 code implementation • 13 Aug 2020 • Julian Gutierrez, Muhammad Najib, Giuseppe Perelli, Michael Wooldridge
In the context of multi-agent systems, the rational verification problem is concerned with checking which temporal logic properties will hold in a system when its constituent agents are assumed to behave rationally and strategically in pursuit of individual objectives.
no code implementations • 25 Jun 2020 • Dongge Han, Michael Wooldridge, Alex Rogers, Olga Ohrimenko, Sebastian Tschiatschek
In this paper, we systematically study the replication manipulation in submodular games and investigate replication robustness, a metric that quantitatively measures the robustness of solution concepts against replication.
no code implementations • 21 Oct 2019 • Dongge Han, Wendelin Boehmer, Michael Wooldridge, Alex Rogers
We evaluate our model empirically on a set of multi-agent pursuit and taxi tasks, and show that our agents learn to adapt flexibly across scenarios that require different termination behaviours.
no code implementations • NeurIPS 2019 • Jiarui Gan, Qingyu Guo, Long Tran-Thanh, Bo An, Michael Wooldridge
We then apply a game-theoretic framework at a higher level to counteract such manipulation, in which the defender commits to a policy that specifies her strategy commitment according to the learned information.
no code implementations • 31 Dec 2017 • Mateusz K. Tarkowski, Tomasz P. Michalak, Talal Rahwan, Michael Wooldridge
Game-theoretic centrality is a flexible and sophisticated approach to identify the most important nodes in a network.
no code implementations • 1 Aug 2016 • Marcin Waniek, Tomasz Michalak, Talal Rahwan, Michael Wooldridge
With this in mind, we ask the question: Can individuals or groups actively manage their connections to evade social network analysis tools?
Social and Information Networks Physics and Society 91D30 (Primary) 68T20 (Secondary) G.2.2; J.4
no code implementations • 23 Sep 2015 • Haris Aziz, Paul Harrenstein, Jérôme Lang, Michael Wooldridge
The assumption of dichotomous preferences means that, additionally, each player's preference relation partitions the set of coalitions of which that player is a member into just two equivalence classes: satisfactory and unsatisfactory.
no code implementations • 16 Jan 2014 • Wiebe van der Hoek, Dirk Walther, Michael Wooldridge
The logical foundation of DCL-PC is CL-PC, a logic for reasoning about cooperation in which the abilities of agents and coalitions of agents stem from a distribution of atomic Boolean variables to individual agents -- the choices available to a coalition correspond to assignments to the variables the coalition controls.
1 code implementation • 1 Sep 2008 • S. Shaheen Fatima, Michael Wooldridge, Nicholas R. Jennings
This method has time complexity linear in the number of players, but has an approximation error that is, on average, lower than Owen's.