no code implementations • 2 Mar 2023 • David Sychrovský, Michal Šustr, Elnaz Davoodi, Michael Bowling, Marc Lanctot, Martin Schmid
As these similar games feature similar equilibra, we investigate a way to accelerate equilibrium finding on such a distribution.
no code implementations • 20 Dec 2021 • Vojtěch Kovařík, David Milec, Michal Šustr, Dominik Seitz, Viliam Lisý
Recent advancements in algorithms for sequential decision-making under imperfect information have shown remarkable success in large games such as limit- and no-limit poker.
1 code implementation • 7 Jan 2018 • Michal Šustr, Jan Malý, Michal Čertický
We present a dockerized version of a real-time strategy game StarCraft: Brood War, commonly used as a domain for AI research, with a pre-installed collection of AI developement tools supporting all the major types of StarCraft bots.