Search Results for author: Miles Macklin

Found 10 papers, 3 papers with code

SimAvatar: Simulation-Ready Avatars with Layered Hair and Clothing

no code implementations12 Dec 2024 Xueting Li, Ye Yuan, Shalini De Mello, Gilles Daviet, Jonathan Leaf, Miles Macklin, Jan Kautz, Umar Iqbal

Specifically, we first employ three text-conditioned 3D generative models to generate garment mesh, body shape and hair strands from the given text prompt.

UKAN: Unbound Kolmogorov-Arnold Network Accompanied with Accelerated Library

no code implementations20 Aug 2024 Alireza Moradzadeh, Lukasz Wawrzyniak, Miles Macklin, Saee G. Paliwal

In this work, we present a GPU-accelerated library for the underlying components of Kolmogorov-Arnold Networks (KANs), along with an algorithm to eliminate bounded grids in KANs.

Benchmarking Computational Efficiency +1

HandyPriors: Physically Consistent Perception of Hand-Object Interactions with Differentiable Priors

no code implementations28 Nov 2023 Shutong Zhang, Yi-Ling Qiao, Guanglei Zhu, Eric Heiden, Dylan Turpin, Jingzhou Liu, Ming Lin, Miles Macklin, Animesh Garg

We demonstrate that HandyPriors attains comparable or superior results in the pose estimation task, and that the differentiable physics module can predict contact information for pose refinement.

Human-Object Interaction Detection Object +1

Factory: Fast Contact for Robotic Assembly

2 code implementations7 May 2022 Yashraj Narang, Kier Storey, Iretiayo Akinola, Miles Macklin, Philipp Reist, Lukasz Wawrzyniak, Yunrong Guo, Adam Moravanszky, Gavriel State, Michelle Lu, Ankur Handa, Dieter Fox

We aim for Factory to open the doors to using simulation for robotic assembly, as well as many other contact-rich applications in robotics.

Accelerated Policy Learning with Parallel Differentiable Simulation

1 code implementation ICLR 2022 Jie Xu, Viktor Makoviychuk, Yashraj Narang, Fabio Ramos, Wojciech Matusik, Animesh Garg, Miles Macklin

In this work we present a high-performance differentiable simulator and a new policy learning algorithm (SHAC) that can effectively leverage simulation gradients, even in the presence of non-smoothness.

Deep Reinforcement Learning

GPU-Accelerated Robotic Simulation for Distributed Reinforcement Learning

no code implementations12 Oct 2018 Jacky Liang, Viktor Makoviychuk, Ankur Handa, Nuttapong Chentanez, Miles Macklin, Dieter Fox

Most Deep Reinforcement Learning (Deep RL) algorithms require a prohibitively large number of training samples for learning complex tasks.

Robotics

Closing the Sim-to-Real Loop: Adapting Simulation Randomization with Real World Experience

no code implementations12 Oct 2018 Yevgen Chebotar, Ankur Handa, Viktor Makoviychuk, Miles Macklin, Jan Issac, Nathan Ratliff, Dieter Fox

In doing so, we are able to change the distribution of simulations to improve the policy transfer by matching the policy behavior in simulation and the real world.

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