Search Results for author: Mingrui Li

Found 10 papers, 2 papers with code

DenseSplat: Densifying Gaussian Splatting SLAM with Neural Radiance Prior

no code implementations13 Feb 2025 Mingrui Li, Shuhong Liu, Tianchen Deng, Hongyu Wang

Gaussian SLAM systems excel in real-time rendering and fine-grained reconstruction compared to NeRF-based systems.

3DGS NeRF

GARAD-SLAM: 3D GAussian splatting for Real-time Anti Dynamic SLAM

no code implementations5 Feb 2025 Mingrui Li, Weijian Chen, Na Cheng, Jingyuan Xu, Dong Li, Hongyu Wang

The 3D Gaussian Splatting (3DGS)-based SLAM system has garnered widespread attention due to its excellent performance in real-time high-fidelity rendering.

3DGS

DeRainGS: Gaussian Splatting for Enhanced Scene Reconstruction in Rainy Environments

no code implementations21 Aug 2024 Shuhong Liu, Xiang Chen, Hongming Chen, Quanfeng Xu, Mingrui Li

In response to these challenges, this study introduces the novel task of 3D Reconstruction in Rainy Environments (3DRRE), specifically designed to address the complexities of reconstructing 3D scenes under rainy conditions.

3DGS 3D Reconstruction

Structure Gaussian SLAM with Manhattan World Hypothesis

no code implementations30 May 2024 Shuhong Liu, Heng Zhou, Liuzhuozheng Li, Yun Liu, Tianchen Deng, Yiming Zhou, Mingrui Li

Gaussian SLAM systems have made significant advancements in improving the efficiency and fidelity of real-time reconstructions.

DDN-SLAM: Real-time Dense Dynamic Neural Implicit SLAM

no code implementations3 Jan 2024 Mingrui Li, Yiming Zhou, Guangan Jiang, Tianchen Deng, Yangyang Wang, Hongyu Wang

To address dynamic tracking interferences, we propose a feature point segmentation method that combines semantic features with a mixed Gaussian distribution model.

Loop Closure Detection NeRF +2

ID2image: Leakage of non-ID information into face descriptors and inversion from descriptors to images

no code implementations15 Apr 2023 Mingrui Li, William A. P. Smith, Patrik Huber

Information about the environment (such as background and lighting) or changeable aspects of the face (such as pose, expression, presence of glasses, hat etc.)

Face Recognition

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