Search Results for author: Mirco Colosi

Found 7 papers, 3 papers with code

Bridging between Computer and Robot Vision through Data Augmentation: a Case Study on Object Recognition

no code implementations5 May 2017 Antonio D'Innocente, Fabio Maria Carlucci, Mirco Colosi, Barbara Caputo

Despite the impressive progress brought by deep network in visual object recognition, robot vision is still far from being a solved problem.

Data Augmentation Object +3

ProSLAM: Graph SLAM from a Programmer's Perspective

1 code implementation13 Sep 2017 Dominik Schlegel, Mirco Colosi, Giorgio Grisetti

In this paper we present ProSLAM, a lightweight stereo visual SLAM system designed with simplicity in mind.

Robotics

Least Squares Optimization: from Theory to Practice

1 code implementation25 Feb 2020 Giorgio Grisetti, Tiziano Guadagnino, Irvin Aloise, Mirco Colosi, Bartolomeo Della Corte, Dominik Schlegel

In this work, we propose a unified methodology to design and develop efficient Least-Squares Optimization algorithms, focusing on the structures and patterns of each specific domain.

Robotics

Plug-and-Play SLAM: A Unified SLAM Architecture for Modularity and Ease of Use

3 code implementations2 Mar 2020 Mirco Colosi, Irvin Aloise, Tiziano Guadagnino, Dominik Schlegel, Bartolomeo Della Corte, Kai O. Arras, Giorgio Grisetti

Nowadays, SLAM (Simultaneous Localization and Mapping) is considered by the Robotics community to be a mature field.

Robotics

SGRec3D: Self-Supervised 3D Scene Graph Learning via Object-Level Scene Reconstruction

no code implementations27 Sep 2023 Sebastian Koch, Pedro Hermosilla, Narunas Vaskevicius, Mirco Colosi, Timo Ropinski

In the field of 3D scene understanding, 3D scene graphs have emerged as a new scene representation that combines geometric and semantic information about objects and their relationships.

Graph Learning Scene Understanding

Lang3DSG: Language-based contrastive pre-training for 3D Scene Graph prediction

no code implementations25 Oct 2023 Sebastian Koch, Pedro Hermosilla, Narunas Vaskevicius, Mirco Colosi, Timo Ropinski

While it is widely accepted that pre-training is an effective approach to improve model performance in low data regimes, in this paper, we find that existing pre-training methods are ill-suited for 3D scene graphs.

Language Modelling

Open3DSG: Open-Vocabulary 3D Scene Graphs from Point Clouds with Queryable Objects and Open-Set Relationships

no code implementations19 Feb 2024 Sebastian Koch, Narunas Vaskevicius, Mirco Colosi, Pedro Hermosilla, Timo Ropinski

We co-embed the features from a 3D scene graph prediction backbone with the feature space of powerful open world 2D vision language foundation models.

Object

Cannot find the paper you are looking for? You can Submit a new open access paper.