Search Results for author: Morgan McGuire

Found 7 papers, 6 papers with code

Neural Geometric Level of Detail: Real-time Rendering with Implicit 3D Shapes

2 code implementations CVPR 2021 Towaki Takikawa, Joey Litalien, Kangxue Yin, Karsten Kreis, Charles Loop, Derek Nowrouzezahrai, Alec Jacobson, Morgan McGuire, Sanja Fidler

We introduce an efficient neural representation that, for the first time, enables real-time rendering of high-fidelity neural SDFs, while achieving state-of-the-art geometry reconstruction quality.

Variable Bitrate Neural Fields

1 code implementation15 Jun 2022 Towaki Takikawa, Alex Evans, Jonathan Tremblay, Thomas Müller, Morgan McGuire, Alec Jacobson, Sanja Fidler

Neural approximations of scalar and vector fields, such as signed distance functions and radiance fields, have emerged as accurate, high-quality representations.

Learning Deformable Tetrahedral Meshes for 3D Reconstruction

1 code implementation NeurIPS 2020 Jun Gao, Wenzheng Chen, Tommy Xiang, Clement Fuji Tsang, Alec Jacobson, Morgan McGuire, Sanja Fidler

We introduce Deformable Tetrahedral Meshes (DefTet) as a particular parameterization that utilizes volumetric tetrahedral meshes for the reconstruction problem.

3D Reconstruction

AdaptNet: Policy Adaptation for Physics-Based Character Control

1 code implementation30 Sep 2023 Pei Xu, Kaixiang Xie, Sheldon Andrews, Paul G. Kry, Michael Neff, Morgan McGuire, Ioannis Karamouzas, Victor Zordan

The technique is shown to be effective for adapting existing physics-based controllers to a wide range of new styles for locomotion, new task targets, changes in character morphology and extensive changes in environment.

Learning When to Speak: Latency and Quality Trade-offs for Simultaneous Speech-to-Speech Translation with Offline Models

1 code implementation1 Jun 2023 Liam Dugan, Anshul Wadhawan, Kyle Spence, Chris Callison-Burch, Morgan McGuire, Victor Zordan

Recent work in speech-to-speech translation (S2ST) has focused primarily on offline settings, where the full input utterance is available before any output is given.

Speech-to-Speech Translation Translation

Robust Vision-Based Cheat Detection in Competitive Gaming

no code implementations18 Mar 2021 Aditya Jonnalagadda, Iuri Frosio, Seth Schneider, Morgan McGuire, Joohwan Kim

Game publishers and anti-cheat companies have been unsuccessful in blocking cheating in online gaming.

Blocking

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