1 code implementation • 29 Oct 2023 • Alon Shoshan, Nadav Bhonker, Emanuel Ben Baruch, Ori Nizan, Igor Kviatkovsky, Joshua Engelsma, Manoj Aggarwal, Gerard Medioni
We demonstrate the merits of FPGAN-Control, both quantitatively and qualitatively, in terms of identity preservation level, degree of appearance control, and low synthetic-to-real domain gap.
no code implementations • 30 Mar 2023 • Ori Linial, Alon Shoshan, Nadav Bhonker, Elad Hirsch, Lior Zamir, Igor Kviatkovsky, Gerard Medioni
In this setting, a large model is used for indexing the gallery while a lightweight model is used for querying.
no code implementations • 3 May 2021 • Alon Shoshan, Nadav Bhonker, Igor Kviatkovsky, Matan Fintz, Gerard Medioni
In contrast to using synthetic data for training, in this work we explore whether synthetic data can be beneficial for model selection.
1 code implementation • ICCV 2021 • Alon Shoshan, Nadav Bhonker, Igor Kviatkovsky, Gerard Medioni
We present a framework for training GANs with explicit control over generated images.
no code implementations • 3 Jun 2020 • Igor Kviatkovsky, Nadav Bhonker, Gerard Medioni
We present a method for synthesizing naturally looking images of multiple people interacting in a specific scenario.
1 code implementation • 7 Nov 2016 • Nadav Bhonker, Shai Rozenberg, Itay Hubara
The environment is expandable, allowing for more video games and consoles to be easily added to the environment, while maintaining the same interface as ALE.
Ranked #1 on SNES Games on F-Zero