Search Results for author: Nantas Nardelli

Found 16 papers, 13 papers with code

WordCraft: An Environment for Benchmarking Commonsense Agents

1 code implementation ICML Workshop LaReL 2020 Minqi Jiang, Jelena Luketina, Nantas Nardelli, Pasquale Minervini, Philip H. S. Torr, Shimon Whiteson, Tim Rocktäschel

This is partly due to the lack of lightweight simulation environments that sufficiently reflect the semantics of the real world and provide knowledge sources grounded with respect to observations in an RL environment.

Benchmarking Knowledge Graphs +2

The NetHack Learning Environment

3 code implementations NeurIPS 2020 Heinrich Küttler, Nantas Nardelli, Alexander H. Miller, Roberta Raileanu, Marco Selvatici, Edward Grefenstette, Tim Rocktäschel

Here, we present the NetHack Learning Environment (NLE), a scalable, procedurally generated, stochastic, rich, and challenging environment for RL research based on the popular single-player terminal-based roguelike game, NetHack.

NetHack Score Reinforcement Learning (RL) +1

Simulation-Based Inference for Global Health Decisions

2 code implementations14 May 2020 Christian Schroeder de Witt, Bradley Gram-Hansen, Nantas Nardelli, Andrew Gambardella, Rob Zinkov, Puneet Dokania, N. Siddharth, Ana Belen Espinosa-Gonzalez, Ara Darzi, Philip Torr, Atılım Güneş Baydin

The COVID-19 pandemic has highlighted the importance of in-silico epidemiological modelling in predicting the dynamics of infectious diseases to inform health policy and decision makers about suitable prevention and containment strategies.

Bayesian Inference Epidemiology

Lessons from reinforcement learning for biological representations of space

no code implementations13 Dec 2019 Alex Muryy, Siddharth Narayanaswamy, Nantas Nardelli, Andrew Glennerster, Philip H. S. Torr

Neuroscientists postulate 3D representations in the brain in a variety of different coordinate frames (e. g. 'head-centred', 'hand-centred' and 'world-based').

reinforcement-learning Reinforcement Learning (RL)

A Survey of Reinforcement Learning Informed by Natural Language

no code implementations10 Jun 2019 Jelena Luketina, Nantas Nardelli, Gregory Farquhar, Jakob Foerster, Jacob Andreas, Edward Grefenstette, Shimon Whiteson, Tim Rocktäschel

To be successful in real-world tasks, Reinforcement Learning (RL) needs to exploit the compositional, relational, and hierarchical structure of the world, and learn to transfer it to the task at hand.

Decision Making Instruction Following +5

Multitask Soft Option Learning

1 code implementation1 Apr 2019 Maximilian Igl, Andrew Gambardella, Jinke He, Nantas Nardelli, N. Siddharth, Wendelin Böhmer, Shimon Whiteson

We present Multitask Soft Option Learning(MSOL), a hierarchical multitask framework based on Planning as Inference.

Transfer Learning

Value Propagation Networks

no code implementations ICLR 2018 Nantas Nardelli, Gabriel Synnaeve, Zeming Lin, Pushmeet Kohli, Philip H. S. Torr, Nicolas Usunier

We present Value Propagation (VProp), a set of parameter-efficient differentiable planning modules built on Value Iteration which can successfully be trained using reinforcement learning to solve unseen tasks, has the capability to generalize to larger map sizes, and can learn to navigate in dynamic environments.

Navigate reinforcement-learning +2

Counterfactual Multi-Agent Policy Gradients

6 code implementations24 May 2017 Jakob Foerster, Gregory Farquhar, Triantafyllos Afouras, Nantas Nardelli, Shimon Whiteson

COMA uses a centralised critic to estimate the Q-function and decentralised actors to optimise the agents' policies.

Autonomous Vehicles counterfactual +2

Playing Doom with SLAM-Augmented Deep Reinforcement Learning

1 code implementation1 Dec 2016 Shehroze Bhatti, Alban Desmaison, Ondrej Miksik, Nantas Nardelli, N. Siddharth, Philip H. S. Torr

A number of recent approaches to policy learning in 2D game domains have been successful going directly from raw input images to actions.

object-detection Object Detection +3

TorchCraft: a Library for Machine Learning Research on Real-Time Strategy Games

2 code implementations1 Nov 2016 Gabriel Synnaeve, Nantas Nardelli, Alex Auvolat, Soumith Chintala, Timothée Lacroix, Zeming Lin, Florian Richoux, Nicolas Usunier

We present TorchCraft, a library that enables deep learning research on Real-Time Strategy (RTS) games such as StarCraft: Brood War, by making it easier to control these games from a machine learning framework, here Torch.

BIG-bench Machine Learning Starcraft

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